- Added some ads
- Added area portal windows to some shops
- Added clothes mannequins
- Fixed many no draw issues
- Added Joke VO lines in between cap opening
pd_galleria_rc2
- Added a few more wall decorations
- Added some mappers easter eggs
- HDR lighting pass and compile
- Mannequins now have clothing
- Optimized file sizes
- Tree shook assets
- Clipping fixes
- Added more OOB detailing to Blu loading dock
pd_galleria_rc1
- Added car dealership posters
- Improved spectator camera things
- Fixed texture alignments
- Fixed some compile errors
- Some clipping
- Added paintings
- Removed collision on food props
- Less shiney floors
- Added shops and signs to upper OOB balcony area
- Replaced tinsile with garlands and lights
- More smissmas decorations
- More effects to finale sim
- Fixed movie poster borders
- Replaced firetruck with new version
- Remodeled awning in front of Conquistador
- Lots of prop fades
- Added additional AP to BLU loading zone
- Added additional APs on exterior shops
- Added finished control panel
- Reduced opacity/cubemap strength on the roof dome
- The rocket now breaks the center dome glass
- The door now closes shortly after the ice resurfacer exits the garage
- Added sparks to the finale
pd_galleria_b11
- Added car dealership posters
- Improved spectator camera things
- Fixed texture alignments
- Fixed some compile errors
- Some clipping
- Added more OOB detailing
- First pass of detailing rocket launch control room
General Changes
- New lighting pass
- Cubemap pass
- Ice resurfacer kill icon added (not implemented in map)
- Fix clipping of one of the escalator models
- Update LODs and phys for clothing models
- Finale effects
- Soundscapes
Bug Fixes:
- Fixed being able to build in Red spawn
- Fixed dupe brushes causing z-fighting
- Fixed z-fighting on areaportal window near red
- Added menu to Conquistador
- Fixed nodraw seams in cinema near escalators
- Fixed menu material for use on brush faces instead of decals
- Added payload vscript logic so zamboni cant get stuck any more
- Removed collision on some props near blue spawn loading bay
- Changed props_diner tables, milkshakes, fries and burgers to use the mall specific ones
- Fixed areaportal window near red spawn
- Fixed intercom in ticket booth clipping into other props
- Fixed the black walls where the elevator shafts are by remaking the brushes altogether
- Clipping added to the upper balconys above the cinema
- Added info_observer_points
- Added signs outside blue and red spawns to help identify them better
- Updated kisok map to be more accurate and show new shops
- Updated crummys facade to have higher res and more vibrance
- All major details are completed
- First optimization pass completed
- Lowered the second floor into playable space
- First optmization pass
- More art
- 3d Skybox added
- Improved track train for zamboni machine
- Added cinema facade blockout
- Blockout elevator bays in mid
- Signs for Red Bread, Crummys, Barneys, Carmack, and Conquistador
- Lots of clipping and alignments
- Optimized Bookshelves
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