Added some ads Added area portal windows to some shops Added clothes mannequins Fixed many no draw issues Added Joke VO lines in between cap opening
pd_galleria_rc2 Added a few more wall decorations Added some mappers easter eggs HDR lighting pass and compile Mannequins now have clothing Optimized file sizes Tree shook assets Clipping fixes Added more OOB detailing to Blu loading dock
pd_galleria_rc1 Added car dealership posters Improved spectator camera things Fixed texture alignments Fixed some compile errors Some clipping Added paintings Removed collision on food props Less shiney floors Added shops and signs to upper OOB balcony area Replaced tinsile with garlands and lights More smissmas decorations More effects to finale sim Fixed movie poster borders Replaced firetruck with new version Remodeled awning in front of Conquistador Lots of prop fades Added additional AP to BLU loading zone Added additional APs on exterior shops Added finished control panel Reduced opacity/cubemap strength on the roof dome The rocket now breaks the center dome glass The door now closes shortly after the ice resurfacer exits the garage Added sparks to the finale
pd_galleria_b11 Added car dealership posters Improved spectator camera things Fixed texture alignments Fixed some compile errors Some clipping Added more OOB detailing First pass of detailing rocket launch control room
General Changes New lighting pass Cubemap pass Ice resurfacer kill icon added (not implemented in map) Fix clipping of one of the escalator models Update LODs and phys for clothing models Finale effects Soundscapes Bug Fixes: Fixed being able to build in Red spawn Fixed dupe brushes causing z-fighting Fixed z-fighting on areaportal window near red
Added menu to Conquistador Fixed nodraw seams in cinema near escalators Fixed menu material for use on brush faces instead of decals Added payload vscript logic so zamboni cant get stuck any more Removed collision on some props near blue spawn loading bay Changed props_diner tables, milkshakes, fries and burgers to use the mall specific ones Fixed areaportal window near red spawn Fixed intercom in ticket booth clipping into other props Fixed the black walls where the elevator shafts are by remaking the brushes altogether Clipping added to the upper balconys above the cinema Added info_observer_points Added signs outside blue and red spawns to help identify them better Updated kisok map to be more accurate and show new shops Updated crummys facade to have higher res and more vibrance
All major details are completed First optimization pass completed
Lowered the second floor into playable space First optmization pass More art 3d Skybox added Improved track train for zamboni machine
Added cinema facade blockout Blockout elevator bays in mid Signs for Red Bread, Crummys, Barneys, Carmack, and Conquistador Lots of clipping and alignments Optimized Bookshelves
Still WIP tho