func_hurt with new death animation?

Discussion in 'Mapping Questions & Discussion' started by Werewolf, Jul 22, 2011.

  1. Werewolf

    aa Werewolf Probably not a real Werewolf

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    So now that Valve have added the new death animation for the 'Righteous Bison' and 'Cow Mangler 5000', is there any way of using this death type with a trigger_hurt? I assume to use trigger_hurt as it would be the logical thing to use, but if there is any other way to achieve the same effect that would be cool.

    I have a map with an exposed electric core, and I think it would look cool if any players who fell into it died with the new death animation!

    EDIT: I mean trigger_hurt not func_hurt! Got the name a little wrong but NVM
     
    Last edited: Jul 22, 2011
  2. Prop

    Prop L3: Member

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    That would be awesome! Awsome like hell! But is it possible? Maybe check the func_hurt properties. Should be there!
     
  3. Werewolf

    aa Werewolf Probably not a real Werewolf

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    I already looked at it as I currently have my existing func_hurt set to cause players to gib, but no luck.
     
  4. Randdalf

    aa Randdalf

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    Well there's no such thing as func_hurt so you may have some trouble there...

    (Try looking at trigger_hurt)
     
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Errrr. Try Trigger_hurt properties.
     
  6. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Quite right, it is a trigger_hurt not a func_hurt! But you understand what I meant and what I'm trying to do, any ideas?
     
  7. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I don't know if the new kill is part of the trigger_hurt family of hurts. You could try SHOCK but thats really the only one I can think of.
     
  8. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    I agree, maybe there's a chance that the new death animation was an update to the original shock animation from hl2.
     
  9. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    If in doubt just create an entire map full of the different properties of the trigger_hurt and keep testing
     
  10. Micnax

    aa Micnax I maek map

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    I'm doing that now but Steam has a bitch fit and deleted my TF2 for some reason.
     
  11. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Gimme a bit and I can do this. I'm pretty sure I still have a visgroup full of trigger hurts with every possible damage value (including the ones left out of the FGD properties) in my testmap, from back when I was checking them all.

    edit: nope, trigger hurt won't do it.
     
    Last edited: Jul 22, 2011
  12. Tehrasha

    Tehrasha L3: Member

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    If it isnt SHOCK, try FREEZE. (or at least I thought that was the trigger for HL2 zortching)
     
  13. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    It isn't. I tested all 31 possible damage values from 0 to 1073741824 (32 bit integer is used) and none of them did it.
     
  14. Pocket

    aa Pocket func_croc

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    Sounds like it's time to email Valve with another feature request.