:thumbdown:
Oh well removing the lights in the tunnel did not work. So I'm baffled. Water that is illuminated by the 'sun' has no problem. The level renders correctly and all the brushes are lit.
The same water bush in a tunnel results in Vrad going mad, failing to light any of the brushes, including those lit by the sun. It also goes mad when calculating Bounce lights. This is an edited output of Vrad when it does not work, followed by one that does (minus water).
There are no leaks and no invalid solids.
Sorry in advance for such a long post.
Dud output - fails to light brushes.
Setting up ray-trace acceleration structure... Done (6.28 seconds)
]21537 faces
23 degenerate faces
2886845 square feet [415705792.00 square inches]
206 Displacements
745724 Square Feet [107384384.00 Square Inches]
21514 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
295508 patches after subdivision
sun extent from map=0.008727
257 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (79)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (255)
transfers 31226041, max 2037
transfer lists: 238.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(1, 1, 1)
... and so on till ...
Bounce #97 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #98 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #99 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #100 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.1563 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (32)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (30)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 145/1024 6960/49152 (14.2%)
brushes 4163/8192 49956/98304 (50.8%)
brushsides 33438/65536 267504/524288 (51.0%)
planes 24946/65536 498920/1310720 (38.1%)
vertexes 40733/65536 488796/786432 (62.2%)
nodes 11531/65536 368992/2097152 (17.6%)
texinfos 5421/12288 390312/884736 (44.1%)
texdata 169/2048 5408/65536 ( 8.3%)
dispinfos 206/0 36256/0 ( 0.0%)
disp_verts 16238/0 324760/0 ( 0.0%)
disp_tris 25600/0 51200/0 ( 0.0%)
disp_lmsamples 984620/0 984620/0 ( 0.0%)
faces 21537/65536 1206072/3670016 (32.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 13175/65536 737800/3670016 (20.1%)
leaves 11677/65536 373664/2097152 (17.8%)
leaffaces 27854/65536 55708/131072 (42.5%)
leafbrushes 12783/65536 25566/131072 (19.5%)
areas 11/256 88/2048 ( 4.3%)
surfedges 161231/512000 644924/2048000 (31.5%)
edges 97645/256000 390580/1024000 (38.1%)
LDR worldlights 257/8192 22616/720896 ( 3.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 2948/32768 29480/327680 ( 9.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 50343/65536 100686/131072 (76.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 27/512 9504/180224 ( 5.3%)
LDR lightdata [variable] 18670744/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 5900061/16777216 (35.2%)
entdata [variable] 238626/393216 (60.7%)
LDR ambient table 11677/65536 46708/262144 (17.8%)
HDR ambient table 11677/65536 46708/262144 (17.8%)
LDR leaf ambient 32502/65536 910056/1835008 (49.6%)
HDR leaf ambient 11677/65536 326956/1835008 (17.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/63660 ( 0.0%)
pakfile [variable] 6688/0 ( 0.0%)
physics [variable] 1621067/4194304 (38.6%)
physics terrain [variable] 73850/1048576 ( 7.0%)
Level flags = 0
Total triangle count: 64691
This Vrad works. All I have done is deleted the water brush.
Setting up ray-trace acceleration structure... Done (6.29 seconds)
21430 faces
23 degenerate faces
2870252 square feet [413316352.00 square inches]
206 Displacements
745724 Square Feet [107384384.00 Square Inches]
21407 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
293589 patches after subdivision
sun extent from map=0.008727
257 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (80)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (255)
transfers 30857548, max 2038
transfer lists: 235.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(1382200, 980035, 679566)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(281515, 167511, 98811)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(75416, 37647, 18693)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(22841, 9529, 3911)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(7736, 2690, 893)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(2833, 822, 217)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1112, 268, 55)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(460, 92, 15)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(199, 33, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(89, 12, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(41, 5, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(19, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(9, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #17 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1540 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (32)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (32)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 145/1024 6960/49152 (14.2%)
brushes 4162/8192 49944/98304 (50.8%)
brushsides 33432/65536 267456/524288 (51.0%)
planes 24940/65536 498800/1310720 (38.1%)
vertexes 40615/65536 487380/786432 (62.0%)
nodes 11474/65536 367168/2097152 (17.5%)
texinfos 5418/12288 390096/884736 (44.1%)
texdata 166/2048 5312/65536 ( 8.1%)
dispinfos 206/0 36256/0 ( 0.0%)
disp_verts 16238/0 324760/0 ( 0.0%)
disp_tris 25600/0 51200/0 ( 0.0%)
disp_lmsamples 984620/0 984620/0 ( 0.0%)
faces 21430/65536 1200080/3670016 (32.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 13174/65536 737744/3670016 (20.1%)
leaves 11620/65536 371840/2097152 (17.7%)
leaffaces 27739/65536 55478/131072 (42.3%)
leafbrushes 12761/65536 25522/131072 (19.5%)
areas 11/256 88/2048 ( 4.3%)
surfedges 160801/512000 643204/2048000 (31.4%)
edges 97393/256000 389572/1024000 (38.0%)
LDR worldlights 257/8192 22616/720896 ( 3.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2960/32768 29600/327680 ( 9.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 50499/65536 100998/131072 (77.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 27/512 9504/180224 ( 5.3%)
LDR lightdata [variable] 18461224/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 5810022/16777216 (34.6%)
entdata [variable] 238626/393216 (60.7%)
LDR ambient table 11620/65536 46480/262144 (17.7%)
HDR ambient table 11620/65536 46480/262144 (17.7%)
LDR leaf ambient 51212/65536 1433936/1835008 (78.1%)
HDR leaf ambient 11620/65536 325360/1835008 (17.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/63658 ( 0.0%)
pakfile [variable] 5821/0 ( 0.0%)
physics [variable] 1620430/4194304 (38.6%)
physics terrain [variable] 73850/1048576 ( 7.0%)
Level flags = 0
Total triangle count: 64479