We never know that information. The most I've ever gotten out of a dozen or so messages to them about my maps is a reply saying one of emails has been forwarded to the rest of the team.
They are notoriously quiet about most things, but especially custom maps. We've gotten very little information out of them over the years regarding what they are even looking for, let alone what they are looking at.
We never know that information. The most I've ever gotten out of a dozen or so messages to them about my maps is a reply saying one of emails has been forwarded to the rest of the team.
They are notoriously quiet about most things, but especially custom maps. We've gotten very little information out of them over the years regarding what they are even looking for, let alone what they are looking at.
These maps were selected by the TF2 team in part for their straightforward and intuitive layouts, and in part because they were a hell of a lot of fun to play. These CP maps were designed with little visual noise, were easy to understand and fun to navigate through. If you're a community map maker and want to see us ship your map, here's another spoiler on how to do that: Make it better than these.
Standin is like the single noisiest map apart from junction I've ever seen.
Sometimes I wonder what the TF2 team is doing.
Actually, we do, infact have 2 confirmed and written cases of what Valve will accept.
1) It's not GPit Style, as they have said they will not ever accept ones of those maps again.
2) It's better and more fun than Process/Standin.
To my knowledge, that is all we have seen (outside of various emails)
The only other thing I know is that Valve likes narrative. But whenever someone brings up Narrative design, they get yelled at for being stupid. So, eh.
*cough cough* koth_king *cough cough* visual noise *cough cough* easy to navigate *cough cough*
stop trying to figure out what valve wants, figure out what YOU want, figure out what makes tf2 fun, figure out what YOU want to achieve, figure out how you want to contribute to the game. you will most certainly end up with far better maps than you would trying to emulate what you think valve wants.
stop trying to figure out what valve wants, figure out what YOU want, figure out what makes tf2 fun, figure out what YOU want to achieve, figure out how you want to contribute to the game. you will most certainly end up with far better maps than you would trying to emulate what you think valve wants.
also what going on with our own showcase reviews? havent heard much of that going on
iirc they didnt like gpit style because it splits teams...which is exactly what standin does.
they'll know what they want when they see it.Basically Valve doesn't know WTF they want, just make a good map and maybe something will come out of it.
Basically Valve doesn't know WTF they want, just make a good map and maybe something will come out of it.