EU Gameday - Friday, October 22

Discussion in 'Server Events' started by Okrag, Oct 20, 2010.

  1. Okrag

    aa Okrag Wall Staples

    Messages:
    1,029
    Positive Ratings:
    640
    TF2Maps.net Official EU Server: 178.63.146.2:27015
    Gameday Host: Okrag


    Event will begin at:
    Central European: 6:00 PM
    UK: 5:00 PM
    Eastern: 12:00 PM
    Central: 11:00 AM
    Mountain: 10:00 AM
    Pacific: 9:00 AM
    Click for other zones.

    MINUTES MAP AUTHOR DOWNLOAD FEEDBACK STV NOTES
    30 pl_swamplands_a8 J4CK8 Dropbox pl_swamplands thread STV Link Annotations
    30 ctf_remnants_a5 Evang7 Dropbox ctf_remnants thread STV Link Annotations
    20 koth_mound_a4 Kronack Dropbox koth_mound thread STV Link Annotations
    30 ctf_offtrack_a6c Fr0Z3n Dropbox ctf_offtrack thread STV Link Annotations
    30 pl_reflection_a2 Skinnynerd TF2Maps.net pl_reflection thread STV Link Annotations
    30 cp_axle_a4a grazr TF2Maps.net cp_axle thread STV Link Annotations
    15 cp_lilbro_a3 lilBro TF2Maps.net cp_lilbro thread STV Link Annotations

    Download the complete pack here: [Dropbox] (71.3 MB .zip)

    Map Submission Format
    Required: Exact Map Filename (ctf_example_a4)
    Required: TF2Maps.net file ID number, OR url to offsite download.
    __BZ2 compressed files are greatly appreciated to save time for the host.
    __May NOT be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
    First time submissions, Required: TF2Maps.net discussion thread number.
    __My scheduling system uses this number, I need it, not the post number. (picture)
    If you need a specific time slot: Available time & your time zone.
    __Only use if you aren't available for the whole testing period and wish to attend your map.
    Would you like the SourceTV demo of the test?
    __These are automatically recorded at all times.
    If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
    If you are a donator with upload abilities, please say if you have already uploaded the map.

    Testing options
    • A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).

    You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site. (picture)

    Rules
    The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
    __The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
    Filename MUST be versioned. (ctf_example_a1.bsp, NOT ctf_example.bsp)
    __Do not rename a bsp after compile. The vmf must be renamed before compile.
    Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp)
    __Our Linux servers don't work with uppercase names.
    Map must be IN DEVELOPMENT, finished maps do not require testing.
    Map may NOT use a point_servercommand to alter any variables.
    Map must be designed for normal play.
    __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps.

    • You may NOT reserve a submission without a download.
    • Non-compliance with rules will result in rejection of the submission.
    • If an author has more than one map they want tested, they must be submitted to separate days.


    Information
    • Submission deadline is 11 PM EST, 1 day prior.
    • Maps will get 30 minutes playtime, KotH gets 20, Arena and orphaned stages get 15.
    • Submissions will be limited to 3 hours of testing.
    Last map can exceed the limit so long as most of the testing happens within the 3 hour period(30 minute test starting at 8:40 GMT is allowed, 30 minute test starting at 8:50 GMT isn't)
     
    Last edited by a moderator: Aug 29, 2015
  2. Draser

    Draser L3: Member

    Messages:
    144
    Positive Ratings:
    12
    Map: ctf_swbf2_d15
    File ID : 4071
    Discussion thread: 15377
    I prefer as soon as possible
    STV: Yes please.

    And can someone make sure....like REALLY make sure this map has all the textures BEFORE the gameday?
     
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,113
    Positive Ratings:
    6,084
  4. Draser

    Draser L3: Member

    Messages:
    144
    Positive Ratings:
    12
    thanks man :)
     
  5. J4CK8

    J4CK8 L11: Posh Member

    Messages:
    820
    Positive Ratings:
    223
  6. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Positive Ratings:
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    textures are packed, so are models.

    I didnt FIND any purple checkers, but i got very lost, so may not have seen all of the map
     
  7. Draser

    Draser L3: Member

    Messages:
    144
    Positive Ratings:
    12
    alrighty awesome! :D i think im going to make a map texture like....a real "map" with directions and stuff. and put it throughout my map.

    Since this one works though, ill keep it for the gameday.
     
  8. Nerdbot

    Nerdbot L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    124
    Mapname: ctf_remnants_a5
    Discussion thread: 14234
    Download: http://dl.dropbox.com/u/1794884/ctf_remnants_a5.zip (there should be a bz2 file on the server already but I am linking this if it's needed for any other reason)
    SourceTV Demo: Yes
    Other: Gamemode is Attack/Defend CTF. I might not be able to attend myself, as well, but hopefully I should be able to.
     
  9. Nerdbot

    Nerdbot L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    124
    Also stuff like this usually doesn't work too well! It'd be far simpler for you to just use the arrow sign textures already in the game, both for you and the players.
     
  10. Da_Man

    Da_Man L4: Comfortable Member

    Messages:
    173
    Positive Ratings:
    38
    Since I didn't get it in one time for todays gameday.

    Mapname: cp_shaft_a1
    Discussion thread: 15441
    Download: http://db.tt/WAlmW7Q
    SourceTV Demo: Yes
    Other: Gamemode is Gravel-style CP. If it could be near the end, that would be great.
     
  11. Kronack

    Kronack L2: Junior Member

    Messages:
    74
    Positive Ratings:
    4
  12. Draser

    Draser L3: Member

    Messages:
    144
    Positive Ratings:
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    oh. all right.

    I got this after i already made it though. -.- dangit.

    Maybe ill put it in the spawns anyways, and have arrows also.
     
  13. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
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    4,906
    Last edited: Oct 21, 2010
  14. Nerdbot

    Nerdbot L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    124
    I guess this is a little off-topic but a cool way to use your map texture could be to have the map set up on a table in the spawn rooms and set up some chairs around it. This way your texture doesn't go to waste and still has purpose, but also has some context in the game for being there.

    Typically stringing up maps throughout the level just confuses people worse, is all. Arrows are more subtle and to the point.
     
  15. skinnynerd

    skinnynerd L2: Junior Member

    Messages:
    57
    Positive Ratings:
    10
    Apologies about being so close to the deadline, I just finished getting the new version up... Can I still get my map tested?

    File: pl_reflection_a2 @ TF2Maps
    Thread: 15425
    STV: Yes, please.
    I can't come.

    --skinnynerd
     
  16. Draser

    Draser L3: Member

    Messages:
    144
    Positive Ratings:
    12
    dangit again. not gonna even be here for the test (unless the test is in 24 hours, not 48.)

    So...PM me, or write on the thread what people say about the map.
     
  17. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,573
    Map: cp_axle_a4a
    Download: 1990
    Thread: 8227
    SourceTV: Yes
     
  18. lilBro'

    lilBro' L1: Registered

    Messages:
    18
    Positive Ratings:
    0
    Map cp_lilbro_a3
    DL 4203
    Thread 15289
    STV Yes.

    Orphaned stage.
     
  19. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    damn... i really have missed my chance now
     
  20. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,113
    Positive Ratings:
    6,084
    Map: PL_Levee_A1a
    Thread: 15475
    DL: 4250
    STV: yeah, but i wouldnt know what to do with it, so dont bother if its too much work.

    Strongly suspect i've missed the boat for this one.