- Nov 5, 2009
- 115
- 28
I have a custom model, that is destined to be destroyed at the end of the round.
I have also modeled the seperate bits and pieces (gibs) for when it is blown apart.
Here is where it gets fun....
The original model is dynamic. Its orientation is changing constantly.
Is there a way to 'transfer' the orientation information to the gib-model and associated func_physbox, so it looks more natural coming apart?
Shameless plug.... This is the model (8 models actually) that will be flying apart.
[ame="http://www.youtube.com/watch?v=qJRc4MC_0oQ"]YouTube- SourceSDK -- Doomsday Machine v.3[/ame]
I have also modeled the seperate bits and pieces (gibs) for when it is blown apart.
Here is where it gets fun....
The original model is dynamic. Its orientation is changing constantly.
Is there a way to 'transfer' the orientation information to the gib-model and associated func_physbox, so it looks more natural coming apart?
Shameless plug.... This is the model (8 models actually) that will be flying apart.
[ame="http://www.youtube.com/watch?v=qJRc4MC_0oQ"]YouTube- SourceSDK -- Doomsday Machine v.3[/ame]