Drainpipe

KotH Drainpipe A24e

shark

L2: Junior Member
Jan 2, 2021
57
3
Drainpipe - A King of the Hill map; my first map for TF2.

The development of koth_drainpipe has been my first full dive into Hammer and TF2 mapping. The map is being developed with Highlander in mind, as that is the format I play the most, but I hope to be able to balance it for most competitive play if possible.

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shark

L2: Junior Member
Jan 2, 2021
57
3
Changelog:

- Raised cover to block sightline into main door and prevent sniper from jumping onto it
- Raised barrier next to house to prevent sniper from sitting on it and getting full sight into both floors of house
- Added dropdown in warehouse near main door and health/ammo
- Fixed clipping above spawn
- Added bullets clip to stairs
- Updated localisation files

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shark

L2: Junior Member
Jan 2, 2021
57
3
Changelog:

- Misc. sightline changes across map
- Window into house now only accessible via blast jumpers/scouts
- Added misc. props and shifted some packs slightly
- Made spawn shorter again to bring map length down
- Various textures/overlays added
- Updated localisation files

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shark

L2: Junior Member
Jan 2, 2021
57
3
Changelog:

- Major structural revisions based on some feedback from folks in the testco.tf community
- Redone ground areas with better displacements (thanks Hyce!)
- More textures/overlays
- Adjustments to packs
- Raised spawn area
- Raised ceiling of spawn area
- Raised skybox
- Added 2nd batts to right side of bases
- Less cumbersome to enter below bases from sewer
- Updated localisation files

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shark

L2: Junior Member
Jan 2, 2021
57
3
Changelog:

- Raised and detailed building roofs slightly
- Raised height of building protrusions and increased strength of sliding off their roofs
- Added overlays marking pack locations
- Made water more opaque
- Replaced a few dev textures
- Fixed a few textures for consistency
- Increased lighting in point-buildings slightly
- Updated localisation files

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shark

L2: Junior Member
Jan 2, 2021
57
3
Changelog:

- Even more props!
- Texture changes
- Opened up the side ramps to the point
- Water at the end of sewers no longer deep enough to swim
- Health pack on top floor of lobby changed to small pack
- Changed boxes on batts to metal barrier
- Improved lighting in sewers
- Fixed spawn-room visualiser on RED side of the map
- Added extra clipping to barriers around point to alleviate snags
- Updated localisation files

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shark

L2: Junior Member
Jan 2, 2021
57
3
Changelog:

- Lighting redone across the map
- Interior of each base overhauled visually
- Cannot build on top of slide roofs
- Fixed more clipping
- Fixed jump out of sewer for BLU team
- Various other texture/detail updates and fixes
- Updated localisation files

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shark

L2: Junior Member
Jan 2, 2021
57
3
Changelog:

- Major overhauls to the side ramp area and lobby based on feedback from b4nny
- Overall more open and less wall-y than last time
- Made sewers shorter
- Added hazard stripe to sewer entrance
- Misc. props added
- Updated localisation files

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shark

L2: Junior Member
Jan 2, 2021
57
3
Changelog:

- Major revisions based on feedback, including changes to the lobbies, the storehouses, the sewer section (now closed off), and the yard areas
- Extended main battlements
- New flank route into storehouses
- New small health pack under battlements
- Barriers on point now opaque
- New pipes
- Updated localisation files

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