Feedback Time!

-remove collision

-lightmap lighting could make this vent look better

-black squares

-black pipe

-wrong cubemap

-I think these oil cans don't have collision in the normal version of the map. With collision they are kinda jank

-weird white line on these displacements

-wrong cubemap

-generating lightmaps for the barrels will help with the odd shadows

-water depth here causes the weird thing where you can't fully crouch but instead constantly switch between crouching and standing when holding the crouch button

-disable collision on the outlet

-can see these floating trees when explosive jumping

-could use a nice blend between the ice and the dirt

-this other outlet shouldn't have collision either

-pipe clipping through wall

-this junk could use some clipping

-I wish the bottles in this map where physics objects :/

-I don't remember why I took this screenshot

-Did you compile with respawnroom visualizers? They don't seem to show up

-lighting here makes the green present very bright

-this room could use some clipping

-remove collision

-these stockings don't really touch the wall and don't look like they are hanging on anything. Maybe stick a nail prop through em or something

-fence pole floating here

-how did that box even get in that room?

-the train doesn't have a smokestack and yet produces it

-could be neat if the ice was slippery

-black squares

-you can sorta surf on the collision behind the tree to stay back there. It's odd.

-sometimes snows in this room

black square

-This is not how snow works

-clip yo stairs

-black square

-visible nodraw while explosive jumping

-could use a nice blend or something between the snow and wood. Also having the snowy grass go over the wood doesn't make sense as grass wouldn't grow on the wood.

-black pipe

-the train is cute but it does clip into the tracks

-the wood snow overlay on this tower doesn't line up with each side

-grassy/mossy wood doesn't make sense here

-bottom of the truck is rather dark, a bit too dark

-I greatly dislike the chunky snow blocks on the rooves. It looks bad and is not really how snow works.

-is there clipping for the sidewalk things on the bridge? Doesn't feel like it.

-can't read that sign with how bright the light is

-why is this the grassy snow? It doesn't look right. Also the displacement part in the truck is very angular

-the cable here goes into the wall due to the wind

-wrong cubemap

-the face here is oddly dark

-the lighting here makes the green giftbox very bright, also how did it even get in there?

-light bleed under the walls of these shacks

-misaligned texture from the top roof to the front maybe?
And that's all the nitpicking for now. Hope it helps
