Feedback Time!
-remove collision
-lightmap lighting could make this vent look better
-black squares
-black pipe
-wrong cubemap
-I think these oil cans don't have collision in the normal version of the map. With collision they are kinda jank
-weird white line on these displacements
-wrong cubemap
-generating lightmaps for the barrels will help with the odd shadows
-water depth here causes the weird thing where you can't fully crouch but instead constantly switch between crouching and standing when holding the crouch button
-disable collision on the outlet
-can see these floating trees when explosive jumping
-could use a nice blend between the ice and the dirt
-this other outlet shouldn't have collision either
-pipe clipping through wall
-this junk could use some clipping
-I wish the bottles in this map where physics objects :/
-I don't remember why I took this screenshot
-Did you compile with respawnroom visualizers? They don't seem to show up
-lighting here makes the green present very bright
-this room could use some clipping
-remove collision
-these stockings don't really touch the wall and don't look like they are hanging on anything. Maybe stick a nail prop through em or something
-fence pole floating here
-how did that box even get in that room?
-the train doesn't have a smokestack and yet produces it
-could be neat if the ice was slippery
-black squares
-you can sorta surf on the collision behind the tree to stay back there. It's odd.
-sometimes snows in this room
black square
-This is not how snow works
-clip yo stairs
-black square
-visible nodraw while explosive jumping
-could use a nice blend or something between the snow and wood. Also having the snowy grass go over the wood doesn't make sense as grass wouldn't grow on the wood.
-black pipe
-the train is cute but it does clip into the tracks
-the wood snow overlay on this tower doesn't line up with each side
-grassy/mossy wood doesn't make sense here
-bottom of the truck is rather dark, a bit too dark
-I greatly dislike the chunky snow blocks on the rooves. It looks bad and is not really how snow works.
-is there clipping for the sidewalk things on the bridge? Doesn't feel like it.
-can't read that sign with how bright the light is
-why is this the grassy snow? It doesn't look right. Also the displacement part in the truck is very angular
-the cable here goes into the wall due to the wind
-wrong cubemap
-the face here is oddly dark
-the lighting here makes the green giftbox very bright, also how did it even get in there?
-light bleed under the walls of these shacks
-misaligned texture from the top roof to the front maybe?
And that's all the nitpicking for now. Hope it helps