Model Diva Dan's Ice Pack v1

Pack full of ice props and a new materal

  1. Diva Dan

    aa Diva Dan hello!

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    Diva Dan's Ice Pack - Pack full of ice props and a new materal

    Hi! I've made a pack that adds 16 new props and two new materials. Below is a quick overview.

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    I hope you enjoy and find a use for these assets in your winter themed maps!
     
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  2. Diva Dan

    aa Diva Dan hello!

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    Here's a gif of the sway in action; note, it's subtle

    [​IMG]
     
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  3. YOYOYO

    YOYOYO L7: Fancy Member

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    This is cool, but, (If you did) what map did you use this in?
     
  4. Diva Dan

    aa Diva Dan hello!

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    Nothing yet but I plan to eventually use them in arena_staple (I'm already using that custom blend texture)
     
  5. YOYOYO

    YOYOYO L7: Fancy Member

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    Interesting, In what way?
     
  6. Diva Dan

    aa Diva Dan hello!

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    Gonna have some visible lakes and stuff really far away in the skybox full of icebergs
     
  7. Tango

    Tango L3: Member

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    Maybe I could complete my mess of koth_iceburger; maybe...
     
  8. I dinne ken

    aa I dinne ken Has currently had enough

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    nICE

    ammaright?

    Though seriously this is very useful, thankyou
     
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  9. Pocket

    aa Pocket func_croc

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    Wait wait you can use tree sway for more than just actual trees? What does it do, make them slowly bob up and down?
     
  10. Diva Dan

    aa Diva Dan hello!

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    yes, the little chunks will bob around in all directions, in a wave-like pattern. Its kind of hard to notice so if you wanted, here is the VMT of the actual prop-

    [​IMG]

    These are the two big ones you'd want to change if you wanted to do so! changing the speed to be faster would probably be enough. its in materials/models/props_arctic/snow_pile/snow_pile_sway.
     
  11. Pocket

    aa Pocket func_croc

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    Holy shit, it's done using the material file? This is hurting my brain. I guess that was so they could give the same prop different tree sway behaviors that they could choose from, and that was the only thing available for a static prop. Although maybe tree sway is accomplished entirely with shaders, and is more of a mirage type deal.
     
  12. Diva Dan

    aa Diva Dan hello!

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    Mhm, since its a VMT thing it can be attached to skins as well- so different skins can have different sway properties :)
     
  13. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    It is
     
  14. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    Now I want to see a tree swayed skin
     
  15. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    I, for one, would love a big ol' swinging rock005.mdl.
     
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  16. Pocket

    aa Pocket func_croc

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    So how does it figure out what parts of the "tree" are the "trunk" and the "leaves"? This really intrigues me. Sorry to hijack your thread, Dan.
     
  17. Diva Dan

    aa Diva Dan hello!

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    Haha, don't worry. It hasn't been fully figured out yet. Basically, there's several radii coming from the origin of the prop as I understand it. One defines the magnitude, or height, of where the "trunk" ends and the leaves begin, in all directions. This part stays stiffest. There's an even outermost radius that determines where the leaves end. You see these defined near the start. Might be hard to tell because everything's so small, and that's because I basically wanted my prop NOT to have a trunk, so it all swayed.

    As it seems, vertical sway is made to be much less frequent as it would be for a tree (this is so trees don't bob up and down). It's almost entirely horizontal. But the different values in the screenshot above can tweak these, ex the "scrumble" values (have no idea what that word means!).

    Beyond that, the other values are pretty self explanatory. You have strength, which is how much it sways, and speed, which is how fast. Both of these can usually be tweaked to give you want you need alone. But it's recommend you include all of the above parameters. It's quick to test everything too by using "reloadallmaterials" in console, refreshing the VMT.

    It takes a lot of experimenting so I recommend testing it on a random prop. For mine, I sampled everything from one of the new palm tree props included in the jungle update. It even came with those helpful comments next to each value :)
     
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    Last edited: Dec 6, 2017