- Dec 7, 2016
- 21
- 1
I have attempted to disable the crits a team gets from capping the intel, with little success. I haven't been able to find any tutorial on this topic, but I did find a reddit post discussing how it works on sd_doomsday.
I currently have been using a logic_auto and a point_servercommand. My logic_auto has an output OnMapSpawn. It targets my point_servercommand, which I named "command_nocapcrits". Via the output, it sends a Command with a parameter override of "tf_ctf_bonus_time 0". I also gave it a delay of 5 seconds. This is because I was told that using a point_servercommand without any delay can lead to crashes. 5 seconds is plenty, and still sufficiently short to ensure that the intel isn't capped before the command is given.
Suggestions?
I currently have been using a logic_auto and a point_servercommand. My logic_auto has an output OnMapSpawn. It targets my point_servercommand, which I named "command_nocapcrits". Via the output, it sends a Command with a parameter override of "tf_ctf_bonus_time 0". I also gave it a delay of 5 seconds. This is because I was told that using a point_servercommand without any delay can lead to crashes. 5 seconds is plenty, and still sufficiently short to ensure that the intel isn't capped before the command is given.
Suggestions?