Dewm

KotH Dewm rc1

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
There is a certain tool that some people use to cheat and unlock all of their achievements. Now let's keep the thread on topic, please.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
There's cheats for that. It makes perfect sense that the same person did both of those things. They're the sort who can feel a sense of accomplishment (or something vaguely like it, I guess) by simply lying about having actually accomplished something. I wonder if there's a psychological term for that.

My cousin's a psychologist, actually; maybe I'll ask her.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
Np! Atleast 4 people commented on it being stolen (few from here) including myself so either he removed it or it was removed for him.
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
wait what
194 hours on record
Achievement progress: 520 of 520

how?
Steam Achievement Manager. People who use it can't even achieve something in life.
Also, the unauthorized workshop upload was taken down.
EDIT : I also reported it.
 
Nov 13, 2015
138
512
the zen cleanup...

- increased cap zone to entire platform
- now possible to jump down from sniper without taking dmg
- cleaned up a bunch of props, ~5-10% increased fps all over the map
- updated mid platform area, less crowded, more fighting space
- added a few new props
- (hopefully) "fixed" sound issues with too many ambient generetic
- clipping updates

Read the rest of this update entry...
 
Last edited:

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
C2226560F4B1E5DE1ECCA85F9836C6D42D8E3EBA


This texture, and possibly others, you're gonna want to recompile with the mipmap "sharpening" setting set to None. "Sharpening" just artificially increases contrast between different-colored areas, creating the glowing-edges effect you see here. It's worthless. Fuggeddaboudit!
 
Nov 13, 2015
138
512
some beta6 screens,

blu spawn
5ABB2E9E1306C30867949E40F072A49E29B1221B


blu connector
0BE93A33D7EE2C13F393CDE0D32F621390BA19A7


blu vent (ready to texture)
729E655C5D9B6A41F839BB49AB90B3B76CE38BB5


middle (added a custom capture point, textures and decals needs to be added)
99DC90333AFCE6857695DD16E8FF63097790AC99


hell (the glass in the teleporter has been removed, you can shoot players on the other side, area needs to be textured)
ABB5CF3760F65047866EC0FA191B58135589FD9E
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
this is coming out amazing! cant wait for RC1! but i have one question, how do i get source 2 or what ever you used for the custom models
 
Nov 13, 2015
138
512
dewm_b7 update includes:

- closed access to jump pad from sniper path, each team has their "safe" jump pad from bottom access (after reviewing some demos spy felt a little op compared to other classes, thanks chin and hackkyckling)
- added full ammo beneath sniper shelf
- added custom hud icon for capture point
- added textures for various models
- added decals
- added a moody sandstorm in the 3d skybox
- updated draw distance on some props
- increased visibility in vent

updated textures and decals mid
497F22262558335A7E4A37CB450BC56B49E36CF0


texture updates in spawn
033C0F2917E3085E17F05D6012023265EC110C4D


texture update in first connector room
F57B9F564E8195F017AFE1CB0D45A05B5A157DE6


increased visibility vent, and texture update
3ED989AE5F4BC33204B07431BD80C2FFF4C4E0A3


new textures and models in hell
EBB2295E33B925B4B0FD5FF5025AB3498A7B5491


Read the rest of this update entry...
 
Aug 26, 2016
137
101
This map looks absolutely stunning, I just think there should be at least one health kit between spawn and mid, so that if a player needs to run away, they don't need to run all the way back to spawn for health.
 
Nov 13, 2015
138
512
This map looks absolutely stunning, I just think there should be at least one health kit between spawn and mid, so that if a player needs to run away, they don't need to run all the way back to spawn for health.

there is one small and two medium on the way to mid, then one medium under the point and one by each jumppad,