Dampvalley

PL Dampvalley A4

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Ooo cool, you don't see a lot of Multi Stage anything now days. I think it has something to do with how if BLU loses the first stage for the entire playtest, you won't get any playtesting on the 2nd stage
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Ooo cool, you don't see a lot of Multi Stage anything now days. I think it has something to do with how if BLU loses the first stage for the entire playtest, you won't get any playtesting on the 2nd stage
I've always thought it's because multi-stage is simply harder to do, both entity-wise and also 'cos it requires making more map. Plus there's the issue you described.

Personally I'd like to see more multi-stage maps being made. Maybe I should give multi-stage arena another go...
 

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Almost 1 year after I did this awful thing, I decided to remake the whole map
 
Last edited:

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Updated to Alpha 2 :

- Details
- Balanced ammo/health pack

- Stage 1 :
- Lowered the ground on 1st point
- Remplaced the big house with a spaced area
- Fixed some clips around the 2nd point

- Stage 2
- Moved a little bit the middle exit
- Removed some fences
- Redid a bit the 2nd half

- Stage 3
- Fixed a path on the start
- Redid a little bit the 1st area
- Removed the wall on the final point
- Fixed some clips around the 2nd & last point

Read the rest of this update entry...
 

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Good god sometime hammer can act like bad, my map got corrupted 2 times, so I had to redo everything for the 3rd time...
 

Billo

aa
Feb 8, 2016
920
397
it looks pretty cool. i see your map having a bright future but of course it needs changes and some more cover.
 

Prolyfic

L5: Dapper Member
Dec 19, 2014
220
22
Updated to Alpha 4 :

- Optimized the bomb tracks for both Stage 1 & 2
- Details
- Still balancing ammo/health packs
- Added some new windows for blocking some sniper lines

- Stage 1 :
- Reworked a bit the respawn rooms
- Blocked off an exit between the left gate & the "garage" entry
- Moved the large sign on the wall, at the 2nd point
- Added animated ending gate
- Removed the shortcut after capturing the 1st point
- Added a wooden stair at the sniper building
- Reworked a little on the area between the 2 points
- Golds & Handrails

- Stage 2 :
- Reworked a lot on the 2nd stage to make it less confusing
- Added a room on the diagonal building
- Reworked a bit the respawn room from the BLU team
- Also reworked on the shortcut
- Fixed a little clip part on the 2nd point

Read the rest of this update entry...