- Jan 14, 2018
- 34
- 2
Hey
I'm trying to make a varient of the func_croc entity using a trigger and a seperate model, and there are three things I need to know
1) Is it possible for a trigger to detect a player's location,
2) Can the trigger call in an instance of a prop to appear at that location and
3) Can you even have 'instances' of a prop? As in you only have 1 prop on the map but you're able to create duplicates of it and cull them again mid game?
Thanks
I'm trying to make a varient of the func_croc entity using a trigger and a seperate model, and there are three things I need to know
1) Is it possible for a trigger to detect a player's location,
2) Can the trigger call in an instance of a prop to appear at that location and
3) Can you even have 'instances' of a prop? As in you only have 1 prop on the map but you're able to create duplicates of it and cull them again mid game?
Thanks