Custom func_croc

Discussion in 'Mapping Questions & Discussion' started by Fizzld, Jan 13, 2019.

  1. Fizzld

    Fizzld L1: Registered

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    Hey

    I'm trying to make a varient of the func_croc entity using a trigger and a seperate model, and there are three things I need to know
    1) Is it possible for a trigger to detect a player's location,
    2) Can the trigger call in an instance of a prop to appear at that location and
    3) Can you even have 'instances' of a prop? As in you only have 1 prop on the map but you're able to create duplicates of it and cull them again mid game?

    Thanks
     
  2. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    It is possible to create "instances" of any set of objects using point_template (optionally with env_entity_maker). AFAIK it is not possible to use this to create the prop at the player's position.

    If I were doing this, my best bet would be to try and identify the name of the model used by entity_croc (the crocodiles that spawn when a player dies to func_croc) and try to override that model in the map's custom files.
     
  3. Fizzld

    Fizzld L1: Registered

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    Thanks for the suggestion, do you know of any good tutorials/forum posts that could help me get started with creating or editing custom map files? I'm very new to this and have no idea where to even begin.
     
  4. Izotope

    aa Izotope Never releases maps

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    You can tell an env_entity_maker to spawn a template at another entity's location, that includes players.
     
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