CTF_Hydro

CTF CTF_Hydro Somewhat like hell

Nov 28, 2017
130
119
CTF_Hydro - Ever wanted to play the most unbalanced map in the most stalematey map? Now you can!

This is a redesign of the map tc_hydro, where all corridors are open, the capture points are removed and instead there are intelligence on the far side of the map.

I made this in a day, expect many bugs, such as lighting issues and horrible optimization.

Have Fun!
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,325
1,866
I actually wanted to make something similar to this a few months ago, only with the most of the areas between Red Last and Blue Last either reduced or removed entirety.

I didn't get very far. Partially because I was rebuilding the map from scratch (so it'd be easier to edit/balance), but also because I'm lazy.
 
Nov 28, 2017
130
119
Jesus, from scratch? You might as well had made a new map :p

Im glad someone thought of this, I was trying to find this map myself but nobody made it, so I did
 

ghostboy1225

L1: Registered
Nov 19, 2014
21
5
heh nice i am working on 5CP/domination version of hydro i was planning on fixing it up and releasing it within the next few days too funny how these coincidences work
 

ghostboy1225

L1: Registered
Nov 19, 2014
21
5
here is my thoughts why remove all the doors to spawns? why not make them open for anyone who enter the trigger volume? also theres a spawn door at the in the dam respawn that is shut and wont open
 

Jack5

L4: Comfortable Member
Apr 6, 2018
189
37
Say that the zones in hydro are as follows: far ends of the map are A and F, areas close to A are B and C, and areas close to F are D and E. Perhaps this would work better if one team spawns at A, there are two enemy intelligences, one in B and one in C, and the capture zone is in F. The other team, thus, would spawn in F, pick up intel at D and E, and have to take it to A. That might solve the stalemate crisis.
 
Nov 28, 2017
130
119
Using a much better version of a vmf that I will not share due to copyright restrictions, this version of CTF_Hydro is much, much better, with fixed proper lighting, non-buggy entities and stable optimizations.

Hopefully this version will actually make people not puke and play for more than 10 minutes.

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