ctf_experiment
-------------------UPDATE--------------------
Changed name to ctf_experiment as dev name.
-------------------------------------------------
Hi. I'm posting my first TF2 map here because it fitted in a Tf2 mapping forum
So here's some pics about the map:
Outside the main entrance.
The intel room.
The vent entrance and the hall down to the main entrance.
Inside the vent.
Below the end of the vent.
Secondary entrance/exit , vent exit and fast entrance/exit.
So tell me what you think and what i should change
And this is the first TF2 map i've done to release!
More pics and bsp soon. And the idea behind this map was. Well nothing. I just wanted to do a map and the is pirrored so the things on the RED side is also on the BLU side ogf the map. And it all is played in a little factory complex or so, but i still have to extend the map a bit like a bigger spawn and more free space. During this map i learned a lot about mapping for TF2.
-------------------UPDATE--------------------
Changed name to ctf_experiment as dev name.
-------------------------------------------------
Hi. I'm posting my first TF2 map here because it fitted in a Tf2 mapping forum
So here's some pics about the map:
Outside the main entrance.

The intel room.

The vent entrance and the hall down to the main entrance.

Inside the vent.

Below the end of the vent.

Secondary entrance/exit , vent exit and fast entrance/exit.

So tell me what you think and what i should change
And this is the first TF2 map i've done to release!
More pics and bsp soon. And the idea behind this map was. Well nothing. I just wanted to do a map and the is pirrored so the things on the RED side is also on the BLU side ogf the map. And it all is played in a little factory complex or so, but i still have to extend the map a bit like a bigger spawn and more free space. During this map i learned a lot about mapping for TF2.
Last edited: