- Aug 23, 2009
- 5
- 1
Alright, so I'm trying to make a map that consists almost entirely of platforms along cliff walls. If you were to fall off these platforms/ledges you'd hit a trigger_hurt and suffer 500 points of fall damage (instant death). My trouble is I don't quite know how achieve the "bottomless pit" effect I'm looking for. I'd like it so it to seem as though you're falling into darkness. Seeing as the cliff faces only go down for so far I'd like to cover the bottoms of those as well as the player ragdoll and the "floor" of the area (which is presently just the bottom of the skybox). I'm new to Source mapping, and mapping as a whole for the most part, so there could very well be some really obvious answer I'm not seeing. Any help is greatly appreciated! 
I had though to use fog, but is there anyway to control it so that its only in the bottom of the map? I don't really want to have it over the entire map... A 3D skybox could also work, but would still result in a floating ragdoll (right?)...
Image with measurements in Hammer units:
I had though to use fog, but is there anyway to control it so that its only in the bottom of the map? I don't really want to have it over the entire map... A 3D skybox could also work, but would still result in a floating ragdoll (right?)...
Image with measurements in Hammer units: