- Jan 6, 2008
- 2,289
- 1,372
VULTURE
WORK IN PROGRESS
Gameplay type: 2*3 Control Points, à la Dustbowl
Mapper: MrMuffinMan
Latest release: Alpha 4
DOWNLOAD HERE
Taking place in an abandoned desert-y place, the goal of cp_vulture is simple: BLU must push RED back through the map, all the way to the end, by capturing a total of six Control Points spread across three different stages, while RED must do their best to defend their territory from BLU.
In this thread I'll be posting updates and screenshots from my upcoming map, cp_vulture. I'll make regular updates, but for more in-depth info, check out my blog. Link at the bottom of the post and in my signature.
Screenshots:
Nov 1 2008
Image notes: Those screens with the ambulance show BLU's spawn, which is, indeed, outdoors. Kinda inspired by the backyard near B in Badwater.
Nov 15 2008
Image notes: Early screenshot of stage 2. More to come!
Nov 25 2008
Image notes: In-depth info can be found further down page 1.
Dec 15 2008
Dec 22 2008
Image notes: Lighting improved. Screens 5--> are of stage 3, which is now finished. See page 3 for in-depth info.
Jan 9 2009
Image notes: Showing some new areas.
Feb 7 2009
Image notes: Redesigned 1-1, cut down a chokepoint by 2-1 and rearranged 2-2 a bit.
Feb 7 2009 (2)
Image notes: My first cliff displacements!
Feb 11 2009
Image notes: New spawn details!
Feb 16 2009
Image notes: The first image shows an improved 1-2, with an additional sentry spot and a new route, primarily to give RED more height. The second and third images show some details by the start of stage 2, which I made just for the hell of it.
Smaller announcement and in-depth info can be found in my blog!
http://forums.tf2maps.net/blog.php?u=416
^Click there!
WORK IN PROGRESS
Gameplay type: 2*3 Control Points, à la Dustbowl
Mapper: MrMuffinMan
Latest release: Alpha 4
DOWNLOAD HERE
Taking place in an abandoned desert-y place, the goal of cp_vulture is simple: BLU must push RED back through the map, all the way to the end, by capturing a total of six Control Points spread across three different stages, while RED must do their best to defend their territory from BLU.
In this thread I'll be posting updates and screenshots from my upcoming map, cp_vulture. I'll make regular updates, but for more in-depth info, check out my blog. Link at the bottom of the post and in my signature.
Screenshots:
Nov 1 2008
Image notes: Those screens with the ambulance show BLU's spawn, which is, indeed, outdoors. Kinda inspired by the backyard near B in Badwater.
Nov 15 2008
Image notes: Early screenshot of stage 2. More to come!
Nov 25 2008
Image notes: In-depth info can be found further down page 1.
Dec 15 2008
Dec 22 2008
Image notes: Lighting improved. Screens 5--> are of stage 3, which is now finished. See page 3 for in-depth info.
Jan 9 2009
Image notes: Showing some new areas.
Feb 7 2009
Image notes: Redesigned 1-1, cut down a chokepoint by 2-1 and rearranged 2-2 a bit.
Feb 7 2009 (2)
Image notes: My first cliff displacements!
Feb 11 2009
Image notes: New spawn details!
Feb 16 2009
Image notes: The first image shows an improved 1-2, with an additional sentry spot and a new route, primarily to give RED more height. The second and third images show some details by the start of stage 2, which I made just for the hell of it.
Smaller announcement and in-depth info can be found in my blog!
http://forums.tf2maps.net/blog.php?u=416
^Click there!
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