• Center Save Changes Reset

CP cp_mist RC1d

A competitive 5 cp map with a jungle theme

  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    1,103
    Positive Ratings:
    609
    Mist is looking fly these days. Here's some feedback

    20190227211056_1.jpg
    -Doors open into boxes
    -the intake fan boxes look too much like a PC parts box and doesn't fit TF2 well

    20190227211210_1.jpg
    -What is the point of this exit? You can only get up here by explosive jumping. Just seems kinda...pointless

    20190227211231_1.jpg
    -The brick in the middle of this metal texture is nonsensical

    20190227211309_1.jpg
    -It's weird to have this break on the ramp but only on the top

    20190227211401_1.jpg
    -I feel like the dirt should be raised here to make it easy to get up to that platform
    -Double Doors don't work that way. There aren't 2 door frames...

    20190227211428_1.jpg
    -This drain grate makes no sense being out here since it's not connected to anything and there's not really anywhere for the drain to go

    20190227211723_1.jpg
    -This area feels kinda empty. honestly a lot of areas kinda feel like that but especially here

    20190227211738_1.jpg
    -odd cutoff for this stain overlay

    20190227211459_1.jpg
    -had no idea this was a door. Maybe put one of those rectangle signs above it and/or put a window in it

    20190227211514_1.jpg
    -This is a comical amount of intakes

    20190227211600_1.jpg
    -It's really odd how I can get up here on top of second but can't get ontop of the square building even though it's just about the same height

    20190227211758_1.jpg
    -This metal slanted wall is just weird

    20190227211925_1.jpg
    -both of these doors look the same but only one opens

    20190227212009_1.jpg
    -Something's weird about the clipping on these stairs. The stairs seem fine but the trims on the sides seem to be too steep causing me to sometimes get caught on them

    20190227212113_1.jpg
    -This brick texture is kinda ugly and doesn't match the mostly clean look of the rest of the map

    20190227212225_1.jpg
    -This crack looks very unnatural

    20190227212324_1.jpg
    -Just walked through this door after respawning. I get that forward spawns in 5cp don't let you reenter them but it's weird for it to have a respawnroomvisualizer on it since that usually means it's for the other team

    20190227212444_1.jpg
    -Plants goring outta metal

    20190227212630_1.jpg
    -the inside grate here just looks weird

    That's all for now.
     
    • Thanks Thanks x 1
  2. hutty

    aa hutty

    Messages:
    532
    Positive Ratings:
    414
    thanks for the feeedback

    some of these are oversights (the plants in the grate, that spot used to have terrain), the respawn visualizer is a bug I'm aware of but have no idea why its happening
     
  3. hutty

    aa hutty

    Messages:
    532
    Positive Ratings:
    414
    Changelog:
    - Reworked the Jungle area,
    -- Left entrance moved right a bit
    -- The flank room has been made a bit smaller.
    - Fixed many visual and clipping bugs
    - Added ammo to mid
    - Boosted environment lighting

    Read the rest of this update entry...
     
  4. hutty

    aa hutty

    Messages:
    532
    Positive Ratings:
    414
    Changelog (since B6):
    - Reworked the Jungle area,
    -- Left entrance moved right a bit
    -- The flank room has been made a bit smaller.
    - Fixed many visual and clipping bugs
    - Added ammo to mid
    - Boosted environment lighting
    - New detailing in last/2nd lobaby

    Read the rest of this update entry...
     
  5. hutty

    aa hutty

    Messages:
    532
    Positive Ratings:
    414
  6. hutty

    aa hutty

    Messages:
    532
    Positive Ratings:
    414
    • Like Like x 1
  7. hutty

    aa hutty

    Messages:
    532
    Positive Ratings:
    414
    - Fixed a clipping error that allowed players to escape the map
    - Fixed a couple perch spots
    - Fixed z-fighting when the red launchdoor is open
    - Fixed a blue-skinned prop on red side in the mid forward spawn

    thanks to pumpko for finding the issues

    Read the rest of this update entry...
     
  8. pumpko

    pumpko L2: Junior Member

    Messages:
    67
    Positive Ratings:
    50
    very good map and happy to help uwu
     
    • Thanks Thanks x 1
  9. awk

    awk L1: Registered

    Messages:
    10
    Positive Ratings:
    19
    I'm hosting this map on The Weekend Pub this weekend, if anyone is interested in stopping by!
     
    • Thanks Thanks x 1
  10. hutty

    aa hutty

    Messages:
    532
    Positive Ratings:
    414
  11. hutty

    aa hutty

    Messages:
    532
    Positive Ratings:
    414
    • Like Like x 1