cp_mist

CP cp_mist rc1e-compressed

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
2,004
1,313
Mist is looking fly these days. Here's some feedback

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-Doors open into boxes
-the intake fan boxes look too much like a PC parts box and doesn't fit TF2 well

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-What is the point of this exit? You can only get up here by explosive jumping. Just seems kinda...pointless

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-The brick in the middle of this metal texture is nonsensical

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-It's weird to have this break on the ramp but only on the top

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-I feel like the dirt should be raised here to make it easy to get up to that platform
-Double Doors don't work that way. There aren't 2 door frames...

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-This drain grate makes no sense being out here since it's not connected to anything and there's not really anywhere for the drain to go

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-This area feels kinda empty. honestly a lot of areas kinda feel like that but especially here

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-odd cutoff for this stain overlay

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-had no idea this was a door. Maybe put one of those rectangle signs above it and/or put a window in it

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-This is a comical amount of intakes

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-It's really odd how I can get up here on top of second but can't get ontop of the square building even though it's just about the same height

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-This metal slanted wall is just weird

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-both of these doors look the same but only one opens

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-Something's weird about the clipping on these stairs. The stairs seem fine but the trims on the sides seem to be too steep causing me to sometimes get caught on them

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-This brick texture is kinda ugly and doesn't match the mostly clean look of the rest of the map

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-This crack looks very unnatural

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-Just walked through this door after respawning. I get that forward spawns in 5cp don't let you reenter them but it's weird for it to have a respawnroomvisualizer on it since that usually means it's for the other team

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-Plants goring outta metal

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-the inside grate here just looks weird

That's all for now.
 

hutty

aa
Mar 30, 2014
547
446
thanks for the feeedback

some of these are oversights (the plants in the grate, that spot used to have terrain), the respawn visualizer is a bug I'm aware of but have no idea why its happening
 

hutty

aa
Mar 30, 2014
547
446
Changelog (since B6):
- Reworked the Jungle area,
-- Left entrance moved right a bit
-- The flank room has been made a bit smaller.
- Fixed many visual and clipping bugs
- Added ammo to mid
- Boosted environment lighting
- New detailing in last/2nd lobaby

Read the rest of this update entry...
 

hutty

aa
Mar 30, 2014
547
446
- Fixed a clipping error that allowed players to escape the map
- Fixed a couple perch spots
- Fixed z-fighting when the red launchdoor is open
- Fixed a blue-skinned prop on red side in the mid forward spawn

thanks to pumpko for finding the issues

Read the rest of this update entry...
 

hutty

aa
Mar 30, 2014
547
446
I've fixed some issues that were reported and updated to map to name rc1e.

Changelog:
- The small building near B that has playerclip going to the skybox is now visually taller (see screenshot). The clip bounds haven't changed.

- Fixed a bunch of unintended perches.

- The medium ammo pack on the red side of mid now has a patch.

- Fixed the floating plant at B

- Fixed some brush issues on the A-B shack

- Removed some props that could be used to hide stickies in high-traffic areas.

Read the rest of this update entry...
 

hutty

aa
Mar 30, 2014
547
446
Maybe, I never really left, I just moved on to non TF2 map things.
cp_mist was picked up by an upcoming competitive event, most of these fixes are from their feedback.