cp_fragment

cp_fragment _a2

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
524
395

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
524
395
Tiftid updated cp_fragment with a new update entry:

A1A - Day 2 bugfixes

-Fixed an unfortunate issue where RED could not win
-Fixed an issue where BLU was able to enter their forward spawn early

-Made the top part of BLU's lobby for B more interesting by adding two large props for players to fight around

-I received this notification earlier and don't know how to feel about it
1659058063168.png

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
524
395
Tiftid updated cp_fragment with a new update entry:

A1B - Tentative changes, because I thought A1A was actually fun despite B being RED-favoured

-Moved RED spawn 256 units away from B
-Slapped a tank of... something between RED's lowground spawn door and the point to make it harder to spam the point from the safety and comfort of a spawn door and resupply locker
-Lowered the doorway into the RED spawn building so it's harder for sentries to cover the entire B point which should encourage more impromptu teamwork or daredevil engineers dropping down to shotgun the people hiding from their sentries

-Added a small health kit and ammo...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
524
395

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
524
395

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
524
395
Tiftid updated cp_fragment with a new update entry:

A1E - "Teams were balanced every time I played"

I am investigating why RED keeps squandering the chances I give them.
I think personally RED should stop complaining if they lose a point they were barely even trying to defend, but maybe that's just me.
It's kind of like how you see dustbowl points roll, but only if RED is terrible to the point where you question if they're even trying.

-RED now has a 7 second respawn wave time to defend B (was 9)

-BLU now only gets 60 seconds of round time if they cap A within 120 seconds of the round...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
524
395
Tiftid updated cp_fragment with a new update entry:

A2 - This would be A1F but people would be unfairly biased towards it if so

-RED now has a 7 second respawn wave time to defend A (was 9)
-RED now has an 8 second respawn wave time to defend B (was 7)
-B now has a captime of 10 seconds (was 15)

-Added a new room to B
-It doesn't do much but it might let BLU attack RED's backward hold from another angle which is nice I guess
-I feel like I'm gonna regret this change somehow

-Added a new stairway and wood fence on the A forward hold that advise RED engineers where they should build their sentry

-Reverted the change...

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