The central point now has 3 entrances, as well as a wall to block huge sightlines from the atrium area
This is the main route from the Atrium (Large linking room). It has a main 1 way route down the middle, which can be backed up but requires some tight jumps. The side flank rooms connect to each side of the main point, and the flank rooms will have additional entrances as well.
The entrance from the main route is at the corner. The very end is the main point entrance, and an additional entrance to this room will be at the 3rd corner (where the camera is)
The Atrium. This will bridge the two secondary points, and will be given a lot more cover+details in a while.
The second point for each team has plenty of raised areas and the turbines block potentially huge sniper sightlines. The raised platforms in the middle help to prevent sentries and heavies from dominating the open area, and a flank tunnel underneath allows classes like spies, scouts and pyros to get behind enemy lines, emerging on the other side of the room.
This is one of the two side rooms leading off from the flank rooms to the main point, and will mainly be for cover to regenerate health and for classes like the heavy or engie to get metal or eat their sandvich.
This corridor is directly adjacent to the small room discussed previously and will be one of the three routes going to the area of the team spawns. The double door system combined with a quick lock and small trigger area helps low health players escape from enemies chasing them, as a class like a scout can easily get through the door and have it close after him before a class like a heavy or soldier behind him can attack him properly