Cp Blackmarsh

soylent robot

L420: High Member
May 26, 2009
499
394
Its A5 time!

blackmarsh_a5_by_soylentrobot-d31hny1.jpg


Mid got another load of big changes:
- Shallow water
- That covered bridge thing wot you can see there

Second:
- You can't really tell from the picture, but the area has been narrowed on the left by about 300 units.
- Also, slidey door

Final:
- Added a few more ramps
- Moar displacements in the sewers

It's not as optimised as I'd like yet, the areaportals are giving me hassle.

Get it here
 

soylent robot

L420: High Member
May 26, 2009
499
394
except without them there wouldnt be room for more than four guys spawning at once

And im sick of forward spawns being one tiny boring room
 

lana

Currently On: ?????
aa
Sep 28, 2009
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Perhaps moving the four spawns in the main room into the side rooms as well?
 

soylent robot

L420: High Member
May 26, 2009
499
394
Haha! You'd all thought I'd given up, didn't you!

Yeah, that coursework's a bitch. Anyway, its A8 time, and that means Major Changes is afoot.

a81.png

The second point is virtually unchanged, except it is now the final point for both teams!
a82.png

The new secondary point is deep underground, in a place that will no doubt look highly important when I get to detail it.
a83.png

An overview of the new layout, with numbers!
1: The starting spawn
2: The final point
3: The first forward spawn, under the ramps
4: The secondary point, underground
5: The second forward spawn
6: The middle point
Mid has remained unchanged, apart from a few fiddlings with the entrance and exits.
The whole map is a lot shorter than it used to be.

Get Blackmarsh A8 here!
 

soylent robot

L420: High Member
May 26, 2009
499
394
Download CP_Blackmarsh_a10

Hey, it's Blackmarsh A10.

Update!:

- Fiddled with capture points
- Gave the map a basic texturing

It's not as dark as it looks in these pictures

blackmarsh_a10_by_soylentrobot-d3791qk.png


1) Final Point. It proved to easy for attacking Scouts to rush from second and capture it, so i raised it higher and added some boxes to scramble up instead of a ramp.
2) Second Point. Nothing much changed here
3) Centre Point. I messed about with the lighting. I'm going for a light & dark contrast between the interior & exterior areas.
4) More Final Point.

You can download it here.
 

soylent robot

L420: High Member
May 26, 2009
499
394
FYI we couldn't play your map in gameday because the zip was "invalid"/"empty". Somehow it was corrupt.

bugger. Ive been having internet troubles, and the file upload got interrupted a few times, maybe that was it.

no worries, i can get it fixed easily enough. thanks for telling me