Cp Blackmarsh

Discussion in 'Map Factory' started by soylent robot, Sep 29, 2010.

  1. soylent robot

    soylent robot L7: Fancy Member

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    IT BEGINS
    "But Soylent you only just completed your Artpass entry!"
    I AM A MAPPING MACHINE RAWRGH

    USING SWAMP PACK ASSETS
    SWAMP INDUSTRIAL
    BADLANDS CP STYLE OR HOWEVER YOU CALL IT
     
    Last edited: Jan 23, 2011
  2. J4CK8

    J4CK8 L11: Posh Member

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    PackBSP or Vide should work well with the swamp pack.

    Displacements look nice, and I'm looking forward to seeing a new swamp map :D
    It looks like there are some huge sightlines there though, especialy in the last screenshot. The first two points also look quite open. Wrangled sentry/sniper in the second image looks like it could aim from where the camera is right into (what I'm guessing is) the enemy spawn.
     
  3. sniprpenguin

    sniprpenguin L6: Sharp Member

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    I love it. But yeah, scale it by like 80%. You're gonna have HUGE areas in this. I mean, that 3rd pic has 2 2fort bridges. The 2fort area around ONE bridge is enough for snipers.
     
  4. soylent robot

    soylent robot L7: Fancy Member

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    PackBSP missed all the models, so Ill try Vide.
    I know the areas look huge, but ill wait until after testing to see what to do
     
  5. Lancey

    aa Lancey Currently On: ?????

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    It looks very overscaled. What's the travel time for a heavy to reach the middle?
     
  6. soylent robot

    soylent robot L7: Fancy Member

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    Okay i packed the models with VIDE. Can someone without the Swamp Stuff check theyve been added properly?

    I realise it may be a bit huge, but lets get this packing problem fixed first
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Rename your materials and models folders and check for yourself.

    Only thing I can say is overscaled, but that's redundant. So I'm going to say "I hope that this will be a good 5CP."
     
  8. soylent robot

    soylent robot L7: Fancy Member

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    i hope so too. i looked at granary and badlands for size and style when i planned this map. and its a1, still easy to change the size if i need to
     
  9. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Any chance in future yoiu could resize the thumbnail for this map as it looks sctretched on the front page...then again that's just me being picky :)

    Also by looking at screenshot two it appears too large..then again maybe you have plans to make it look nice and large :)
     
  10. Terr

    aa Terr Cranky Coder

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    Missed all the models? :O

    Could you send in a bug report?
     
  11. soylent robot

    soylent robot L7: Fancy Member

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    So....how, do i get this on a server for testing?
     
  12. Lancey

    aa Lancey Currently On: ?????

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    Sign up for a gameday.
     
  13. soylent robot

    soylent robot L7: Fancy Member

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    Added some cover around secondary and middle points, and some observer points.
     
  14. soylent robot

    soylent robot L7: Fancy Member

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    TERRIBLE PICTURE, SHIELD YOUR EYES
    [​IMG]
    Just a small update, made the centre point smaller. Its about half the size it used to be.
    also competely changing the final points
    as well as this, ive changed the water to sawmill's because the swamp water always seems to balls up no matter what packing program i use
     
  15. Mr. Happy

    Mr. Happy L6: Sharp Member

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    Played this on gameday yesterday. I think the layout is a little large and long. It takes quite awhile to cross the level. Also it was a bit difficult to orient, hopefully that will change when it gets detailed but everything looks the same and is dark, no signs iirc, etc.
     
  16. soylent robot

    soylent robot L7: Fancy Member

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    Its a3 time!
    [​IMG]
    - Made the centre point area much more compact
    - Completely changed the final point areas
    - Closed of a portion of the secondary point areas
    - Direction signs!
    - Changed the water to sawmill's because of server issues

    get a3 here
     
  17. soylent robot

    soylent robot L7: Fancy Member

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  18. absurdistof

    aa absurdistof

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    Hey so just tested, took some screenshot feedback:

    1st, this is just awkward geometry. I suggest trying to find another way to incorporate a slope like this, perhaps separating it into two divided staircases or something. It just feels kind of sloppy. Pic:
    [​IMG]

    The following pictures are of places I find to be overscaled (try shrinking them by 256-512 units on each side for a start, experiment from there?)
    Pics:
    [​IMG]
    [​IMG]
    [​IMG]

    On the topic of mid, I didn't really like it. Factually, marshes have somewhat low water. As far as gameplay goes I don't like fighting in water because it nerfs the hell out of a lot of classes, thus buffing others. I honestly suggest remaking the mid because it's open, a bit predictable, and it could use some spicing up. Also the water doesn't complement it, and it felt overscaled.

    Finally, this is an example of something I like in the map, interesting geometry. Again, it needs to be scaled down, but it's a start. however, a lot of your geometry is pretty damn high above the level below it, so you might want to consider shrinking their heights as well.
    Pic: [​IMG]
     
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  19. Tyker

    Tyker L5: Dapper Member

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    It's still very, very large. Scale it down a lot. Open up granary in hammer and check their scale to yours, that should make it easy to get it right.

    I also saw you talk about VIDE. Don't use it. It breaks map and gives them all sorts of errors. And when the artpass update comes (when, o when? I desire it so) you wont need to pack the swamp theme anymore.
     
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  20. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I will skip the Line of sight, overscaling and "omfg its huge" comments and get to the point.

    I enjoyed the map... at first, but after a while it just got dull. the size just made it tough to play, and the foward spawns didn't help too much. Also, in some spots you had some dark corners, and, at a long distance you can't see anything in there, so a sniper could snipe pretty well, and not be seen, even in plane view.

    I did really like though some of your points, especially your middle point, kudos on that, and your displacement work is beautiful (wish I could it that well >.<)

    I do like where the map is going, and can't wait to see how you change it for the next gameday.
     
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