- Jan 6, 2008
- 2,289
- 1,372
Change the barrels to blue! And maybe the railings to black. Looks great otherwise though.
Anyway, about the test. This still remains my favorite Invade CTF map, but Sentry Guns are such a big issue it's not even funny. There are many sentry positions in the intel room that are hard to attack, because you're either coming through a tiny doorway, or the defenders' spawn is right next to you. In neither case do you have a good angle before you step out into the big room, at which point you will die.
This time I tried to go Spy and get rid of BLU's three or four Sentries, but even with another Spy helping out we never got to a point where all Sentries were down and our team could advance. The Sentries on the barrels and the truck were nearly impossible to sap, and... Why is there a room exclusively for Sentries above the capture zone?
You should definitely remove some Sentry spots, and make it much easier to attack the Sentries. I'm thinking bigger, maybe more, entraces. Also, more health/ammo for the attackers?
Anyway, about the test. This still remains my favorite Invade CTF map, but Sentry Guns are such a big issue it's not even funny. There are many sentry positions in the intel room that are hard to attack, because you're either coming through a tiny doorway, or the defenders' spawn is right next to you. In neither case do you have a good angle before you step out into the big room, at which point you will die.
This time I tried to go Spy and get rid of BLU's three or four Sentries, but even with another Spy helping out we never got to a point where all Sentries were down and our team could advance. The Sentries on the barrels and the truck were nearly impossible to sap, and... Why is there a room exclusively for Sentries above the capture zone?
You should definitely remove some Sentry spots, and make it much easier to attack the Sentries. I'm thinking bigger, maybe more, entraces. Also, more health/ammo for the attackers?