Can you configure a map so that mat_specular is set to 0 for everyone who plays that map? On my current map, it looks a million times better with mat_specular 0, but when they are enabled, there are a ton of really dodgy reflections.
Isn't there a default reflection of sorts though? I'm pretty sure there isI may be wrong, but having no cubemaps at all in your map will produce an almost identical result to mat_specular 0, since there are no cubemaps whatsoever for reflections to be created from.
Isn't there a default reflection of sorts though? I'm pretty sure there is
Yeah, the default cubemap is a HL2 sky or a checkerboard texture.I may be wrong, but having no cubemaps at all in your map will produce an almost identical result to mat_specular 0, since there are no cubemaps whatsoever for reflections to be created from.
the problem is there are a few models with godawful reflections as wellJust fix the materials that you don't like. You can tune how reflective each material is.
Neglecting to have cubemaps is just bad.