Compilation problem (BSP node with unbounded volume)

Suna

What's a greybox?
aa
Nov 10, 2017
416
627
Getting the following log when attempting to compile a map:

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** Executing...
** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2.vmf"

Valve Software - vbsp.exe (Oct 14 2017)
8 threads
materialPath: S:\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2.vmf
Brush 184742: bounds out of range
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 4892: bounds out of range
Brush 4892: bounds out of range
Patching WVT material: maps/koth_shoreline_a2/swamp/nature/blenddirtswampgrass001_wvt_patch
Patching WVT material: maps/koth_shoreline_a2/cp_mountainlab/nature/blendrocktograss002_wvt_patch
Patching WVT material: maps/koth_shoreline_a2/egypt/sky_sand_waves_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 4104.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (7176.000000, -3080.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3072.000000, 4104.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 1024.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 4104.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (7176.000000, 4096.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (7168.000000, 4096.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 4096.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 4096.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (7176.000000, 3072.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: NATURE/CONCRETEGRAVEL001, near (6144.000000, 4096.000000, -65535.996094))

** Executing...
** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2"

Valve Software - vvis.exe (Oct 14 2017)
8 threads
reading s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2.bsp
Error opening s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2.bsp

** Executing...
** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2"

Valve Software - vrad.exe SSE (Oct 14 2017)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

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The co'ords given take me to the void when entered, and I have completely boxed in the map using the skybox. No leaks. Been working on this problem for hours now >.>
Any suggestions?
(first map btw)
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Here's what our compile log checker overlords say from interlopers/net/errors:

"Description:
vbsp is having a hard time figuring out your level, it seems to have found a part of your level that is infinite in size. This is, offcourse, invalid

Solution:
Look near the coordinates given. It is likely that you either need to func_detail a lot of brushes in that area, or that you have an invalid brush somewhere (Alt-p in hammer to check for them). It may be pretty difficult to hunt down the exact problem though."

So some brushes near those coordinates are either enormous or really complex causing VBSP to throw its hands up screaming "I DON'T KNOW ANYMORE". See what the Hammer error checker says, bring it up with Alt+P.
 

Suna

What's a greybox?
aa
Nov 10, 2017
416
627
Here's what our compile log checker overlords say from interlopers/net/errors:

"Description:
vbsp is having a hard time figuring out your level, it seems to have found a part of your level that is infinite in size. This is, offcourse, invalid

Solution:
Look near the coordinates given. It is likely that you either need to func_detail a lot of brushes in that area, or that you have an invalid brush somewhere (Alt-p in hammer to check for them). It may be pretty difficult to hunt down the exact problem though."

So some brushes near those coordinates are either enormous or really complex causing VBSP to throw its hands up screaming "I DON'T KNOW ANYMORE". See what the Hammer error checker says, bring it up with Alt+P.

Done this all already, got no errors except for the standard 'no player start'. There is another for bad I/O for the control point, but it doesn't help even if I delete it.
Thanks for the quick response anyhow.
 
Mar 23, 2013
1,013
347
have you gone to the coordinates and look for invalid looking brushes? Are there many tiny brushes close together? or is there a giantic brush larger than 4000 units on one axis?
 

Suna

What's a greybox?
aa
Nov 10, 2017
416
627
have you gone to the coordinates and look for invalid looking brushes? Are there many tiny brushes close together? or is there a giantic brush larger than 4000 units on one axis?
Each coordinate directs me to some part of the void, I haven't been able to find anything in the area.
There are brushes over 4000 units, yes. But they're the skyboxes. I'll try trimming these into multiple brushes.

Edit: It worked! Thank you!