Getting the following log when attempting to compile a map:
---------------------------------------------------------------------------------------------------------------------------------------------
** Executing...
** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
8 threads
materialPath: S:\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2.vmf
Brush 184742: bounds out of range
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 4892: bounds out of range
Brush 4892: bounds out of range
Patching WVT material: maps/koth_shoreline_a2/swamp/nature/blenddirtswampgrass001_wvt_patch
Patching WVT material: maps/koth_shoreline_a2/cp_mountainlab/nature/blendrocktograss002_wvt_patch
Patching WVT material: maps/koth_shoreline_a2/egypt/sky_sand_waves_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 4104.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (7176.000000, -3080.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3072.000000, 4104.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 1024.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 4104.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (7176.000000, 4096.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (7168.000000, 4096.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 4096.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 4096.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (7176.000000, 3072.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: NATURE/CONCRETEGRAVEL001, near (6144.000000, 4096.000000, -65535.996094))
** Executing...
** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2"
Valve Software - vvis.exe (Oct 14 2017)
8 threads
reading s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2.bsp
Error opening s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2.bsp
** Executing...
** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
---------------------------------------------------------------------------------------------------------------------------------------------
The co'ords given take me to the void when entered, and I have completely boxed in the map using the skybox. No leaks. Been working on this problem for hours now >.>
Any suggestions?
(first map btw)
---------------------------------------------------------------------------------------------------------------------------------------------
** Executing...
** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2.vmf"
Valve Software - vbsp.exe (Oct 14 2017)
8 threads
materialPath: S:\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2.vmf
Brush 184742: bounds out of range
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Brush 4892: bounds out of range
Brush 4892: bounds out of range
Patching WVT material: maps/koth_shoreline_a2/swamp/nature/blenddirtswampgrass001_wvt_patch
Patching WVT material: maps/koth_shoreline_a2/cp_mountainlab/nature/blendrocktograss002_wvt_patch
Patching WVT material: maps/koth_shoreline_a2/egypt/sky_sand_waves_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 4104.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (7176.000000, -3080.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (3072.000000, 4104.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 1024.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 4104.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (7176.000000, 4096.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (7168.000000, 4096.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 4096.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 4096.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (7176.000000, 3072.000000, 1015.340332))
WARNING: BSP node with unbounded volume (material: NATURE/CONCRETEGRAVEL001, near (6144.000000, 4096.000000, -65535.996094))
** Executing...
** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2"
Valve Software - vvis.exe (Oct 14 2017)
8 threads
reading s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2.bsp
Error opening s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2.bsp
** Executing...
** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_shoreline_a2"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
---------------------------------------------------------------------------------------------------------------------------------------------
The co'ords given take me to the void when entered, and I have completely boxed in the map using the skybox. No leaks. Been working on this problem for hours now >.>
Any suggestions?
(first map btw)