evanonline
L420: High Member
- Mar 15, 2009
- 485
- 273
Sign me up! I dunno what I'd do, but I want in.
TC is very underdeveloped and I would simply love to see us go with that--it also lends itself well to a community project, because the stage would be big enough to allow us all to work on separate things. At the same time, though, we'd need to make sure we think things out with this so that it doesn't end up a hodge-podged mess.
Something Terr gives me an idea for, though I doubt it'd work very well--BLU has a setup akin to Steel in the first round, with three or four points on display. Depending on how many of those points they can capture within a set amount of time, the paths they can take changes, or maybe even the STAGE they play changes, with more passages opened up in the last stages. And if RED can keep all the points from being captured, they'll win?
...actually, that seems a little complex, but I like the idea of having to manually open up passages throughout RED's base by capturing points and slowly infiltrating their complex. I was toying with the idea of an A/D CTF stage with a setup based off of Steel similar to this concept.
TC is very underdeveloped and I would simply love to see us go with that--it also lends itself well to a community project, because the stage would be big enough to allow us all to work on separate things. At the same time, though, we'd need to make sure we think things out with this so that it doesn't end up a hodge-podged mess.
Something Terr gives me an idea for, though I doubt it'd work very well--BLU has a setup akin to Steel in the first round, with three or four points on display. Depending on how many of those points they can capture within a set amount of time, the paths they can take changes, or maybe even the STAGE they play changes, with more passages opened up in the last stages. And if RED can keep all the points from being captured, they'll win?
...actually, that seems a little complex, but I like the idea of having to manually open up passages throughout RED's base by capturing points and slowly infiltrating their complex. I was toying with the idea of an A/D CTF stage with a setup based off of Steel similar to this concept.
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