clip brushes - what's the difference

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Oct 28, 2008.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    In Hammer, we have different clip textures available - what's the difference between them?

    I see in a could of Valve map they've used clip where I've used player clip just wondering the differences and wanted some more info.
     
  2. Spike

    Spike L10: Glamorous Member

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  3. YM

    aa YM LVL100 YM

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    source: http://developer.valvesoftware.com/wiki/Tool_texture

    Playerclip:
    Clip:
     
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  4. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Thanks Youme - from your experience, would it be better to use cip or no clip in pl_maps?

    What about the entity around the bomb train? I notice people getting stuck or geting pushed into world models in some spots. 45 degree slopes, tight corners, etc.
     
  5. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    side note:

    blockbullets works for blocking players and bullets (including rockets and projectiles)

    I would guess that noclip would work fine for what you're doing by the bomb cart.
     
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  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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  7. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Block bullets tends to allow stickies to.. stick to itself. You get floating stickies.