Circus  (Nucleus Event)

PD Circus (Nucleus Event) b4

Diva Dan

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Mar 20, 2016
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A couple photos- I've just placed some props, lights and particles down onto default nucleus as a start to get a feel for the mood

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Diva Dan

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Mar 20, 2016
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  • Added more walls and spikes to some of the roofs
    • These walls should still keep jumping onto the roofs fun and viable, but limit the vision of people and sentries
  • Reworked the Bonzo pit
    • Bonzo will no longer bounce you back up, instead, there are 4 circiling bongo drums in the pit
    • These drums slowly spin around the center point, and knock you back onto the battle field, away from the capture point
    • If you miss one of the bongos, the Bonzo pit will kill you
  • New Respawn room visualizer placement
    • The invisible respawn room walls have been pushed forward for both teams
    • Placement of new barriers will hinder a flanker's rotation outside of spawn, and allow for a bit more safety when pushing out while still being open for attack
  • Jump pads updated
    • Air strafing now kicks in after around a second of flight. Players still have influence in their flight, but is slightly more predictable
    • Triggers have been made smaller to lower the chances of accidental flinging
  • Capture time has been halved
    • This change was done to encourage capturing the objective instead of dominating the enemy's spawn
  • Added a long fall pit in the main launch pad room
  • Fixed overblown light glow sprites
  • Fixed Bonzo playing his puke sounds twice
  • A ghost now rests on top of the control point roof, preventing players from attacking on top

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Last edited:

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
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May 21, 2009
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this is faaaancy. i like the monster pit!
 

EArkham

Necromancer
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Aug 14, 2009
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Putting something in a death pit that can more or less randomly save you is pretty clever actually.
 

Diva Dan

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Mar 20, 2016
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  • Map is now Player Destruction
    • 30 second capture period, 45 second fight period
    • At the end of every capture period, the point will close and suffocate anyone inside
    • There will then be a re-roll that determines an effect the hoop will provide
      • Speed (6s)
      • Mini-crits (6s)
      • Underworld Portal (surviving hell awards you with a buff and a core)
      • Bonus Ducks (gain a core)
      • Ubercharge (4s)
    • Each effect has a text prompt on the screen and a unique outline inside the portal
  • Undid respawn room visualizer changes
  • Fixed cubemaps
  • Updated stairs to use block bullet colliders instead of player clips
  • Updated Railings to be non-solid and have player clip colliders
  • Removed some large walls added in a2
  • Fixed some floating balloon bombs
  • Fixed a broken trigger causing players not to be hurt when standing inside the hoop
  • Fixed missing overlays on the jump pads
  • Various details

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ShadowMan44

L1: Registered
Jul 16, 2021
30
16
So now that Graveyard is finally done, you gonna come back to this? hah
 

ShadowMan44

L1: Registered
Jul 16, 2021
30
16
I'm glad you changed this to PD over KoTH. I would love to see Nucleus itself get made into a PD map for casual.

Good luck on getting this finished next year (if you are).
 

Diva Dan

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Mar 20, 2016
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Diva Dan updated Circus (Nucleus Event) with a new update entry:

a4

Circus A4 Notes
  • Added more spawn exits for each team
    • You now spawn outside the map in front of 3 traincars
    • Each open cab on the train represents a spawn exit you can select, including two new spawns for each team
    • Stepping in a train car will teleport you to the appropriate spawn and give you a brief duration of ubercharge and speed to combat spawn camping
    • You can walk backwards in any spawnroom to take yourself back to the traincars
  • Lowered...

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RatsInYourWalls

L5: Dapper Member
Jun 20, 2020
219
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Zamn
 

ShadowMan44

L1: Registered
Jul 16, 2021
30
16
I'm so glad you're picking this back up again! I love the use of the Merasmus booth, it doesn't feel forced or out of place like a lot of times I've seen it be used for custom halloween. Merasmus is going to be the announcer for this map right?
 

Diva Dan

hello!
aa
Mar 20, 2016
1,035
1,954
Diva Dan updated Circus (Nucleus Event) with a new update entry:

a5

  • Replaced hell with a custom kart track
    • The track is full of hazards, health, and boost pads
    • Avoid getting knocked off by enemy racers
    • Reach the end of the track without dying to gain a bonus duck and buffs
  • Tweaked the capture zone
    • The control point will now sound an alarm before closing
    • Added more cover from the rooves while capturing
  • Brightened some lighting across the map
  • Remade the bonzo pit
  • Added more team coloring to...

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