KotH Circus (Nucleus Event) a3

Event version of Nucleus that takes place in a circus big top tent

  1. Diva Dan

    aa Diva Dan hello!

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    Circus (Nucleus Event) - Event version of Nucleus that takes place in a circus big top tent

    Event version of Nucleus that takes place in a circus big top tent

    Very early version, testing barebones mechanics and gimmicks
     
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  2. r0nii

    r0nii L3: Member

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    this looks awesome.
     
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  3. Diva Dan

    aa Diva Dan hello!

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    A couple photos- I've just placed some props, lights and particles down onto default nucleus as a start to get a feel for the mood

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  4. pont

    aa pont look at my fursona

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    the hoop
     
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  5. Prosciutto

    Prosciutto Guest

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    This is very cool
     
  6. Diva Dan

    aa Diva Dan hello!

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    • Added more walls and spikes to some of the roofs
      • These walls should still keep jumping onto the roofs fun and viable, but limit the vision of people and sentries
    • Reworked the Bonzo pit
      • Bonzo will no longer bounce you back up, instead, there are 4 circiling bongo drums in the pit
      • These drums slowly spin around the center point, and knock you back onto the battle field, away from the capture point
      • If you miss one of the bongos, the Bonzo pit will kill you
    • New Respawn room visualizer placement
      • The invisible respawn room walls have been pushed forward for both teams
      • Placement of new barriers will hinder a flanker's rotation outside of spawn, and allow for a bit more safety when pushing out while still being open for attack
    • Jump pads updated
      • Air strafing now kicks in after around a second of flight. Players still have influence in their flight, but is slightly more predictable
      • Triggers have been made smaller to lower the chances of accidental flinging
    • Capture time has been halved
      • This change was done to encourage capturing the objective instead of dominating the enemy's spawn
    • Added a long fall pit in the main launch pad room
    • Fixed overblown light glow sprites
    • Fixed Bonzo playing his puke sounds twice
    • A ghost now rests on top of the control point roof, preventing players from attacking on top

    Read the rest of this update entry...
     
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    Last edited: Oct 5, 2020
  7. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    this is faaaancy. i like the monster pit!
     
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  8. EArkham

    aa EArkham Necromancer

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    Putting something in a death pit that can more or less randomly save you is pretty clever actually.
     
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  9. Diva Dan

    aa Diva Dan hello!

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    • Map is now Player Destruction
      • 30 second capture period, 45 second fight period
      • At the end of every capture period, the point will close and suffocate anyone inside
      • There will then be a re-roll that determines an effect the hoop will provide
        • Speed (6s)
        • Mini-crits (6s)
        • Underworld Portal (surviving hell awards you with a buff and a core)
        • Bonus Ducks (gain a core)
        • Ubercharge (4s)
      • Each effect has a text prompt on the screen and a unique outline inside the portal
    • Undid respawn room visualizer changes
    • Fixed cubemaps
    • Updated stairs to use block bullet colliders instead of player clips
    • Updated Railings to be non-solid and have player clip colliders
    • Removed some large walls added in a2
    • Fixed some floating balloon bombs
    • Fixed a broken trigger causing players not to be hurt when standing inside the hoop
    • Fixed missing overlays on the jump pads
    • Various details

    Read the rest of this update entry...
     
  10. Diva Dan

    aa Diva Dan hello!

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