These walls should still keep jumping onto the roofs fun and viable, but limit the vision of people and sentries
Reworked the Bonzo pit
Bonzo will no longer bounce you back up, instead, there are 4 circiling bongo drums in the pit
These drums slowly spin around the center point, and knock you back onto the battle field, away from the capture point
New Respawn room visualizer placement
The invisible respawn room walls have been pushed forward for both teams
Placement of new barriers will hinder a flanker's rotating outside of spawn, and allow for a bit more safety when pushing out while still being open for attack
Jump pads updated
Air strafing now kicks in after around a second of flight. Players still have influence in their flight, but is slightly more predictable
Triggers have been made smaller to lower the chances of accidental flinging
Capture time has been halved
This change was done to encourage capturing the objective instead of dominating the enemy's spawn
Added a long fall pit in the main launch pad room
Fixed overblown light glow sprites
Fixed Bonzo playing his puke sounds twice
A ghost now rests on top of the control point roof, preventing players from attacking on top
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