KotH Chaldenise a9

KOTH map inspired by lumberyard, sawmill, and bagel kinda

  1. Startacker!

    Server Staff Startacker! WARNING: Cluster portals saw into cluster

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    Startacker - KOTH map inspired by lumberyard, sawmill, and bagel kinda

    There's still no name here! Fuck!

    Jimi Jam OwO version and Fall Pack Patches made by Berry
    Thin pine tree made by Diva Dan
    Control Point Hologram made by DioJoestar
     

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    Last edited: Oct 21, 2018
  2. _Blamo

    _Blamo L1: Registered

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    best name 11/10 Citizen kane is trash compared to this
     
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  3. Startacker!

    Server Staff Startacker! WARNING: Cluster portals saw into cluster

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  4. savvaisnotagirlolbbq

    savvaisnotagirlolbbq L3: Member

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    Played around a bit with bots, I found that mid was cramped and you couldn't move around much. I know it might be hard as you would have to edit the whole building but if you could expand the width of mid area by around 64-128 units, it would be great, as it would feel less of a chokepoint where only one team dominates, and more of a contesting zone. Outside area seems fine though on I think east part of the map, just outside of the midpoint building has barely any combat going on (was playing as Blu team), though it may have been just bots preferring one route all the time.

    Also great name, but if people (or mods) ask to change the name, you can name it Fuchtitled, which is an amalgamation between Fuch (german name that rhymes) and Untitled. Just thought of it while writing this :D:D
     
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  5. Startacker!

    Server Staff Startacker! WARNING: Cluster portals saw into cluster

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    While my Keytar Gently Weeps

    • Spilled props all over the place cause I'm messy
    • Decreased cap time from 10 seconds to 8
    • Added a shack to each team's spawn
    • Extended balcony at each team's spawn
    • Increased height of control point
    • Put a thing on each team's sidepit
    • Medkit
    • Replaced slime texture with something BETTER

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    Last edited: Aug 22, 2018
  6. Startacker!

    Server Staff Startacker! WARNING: Cluster portals saw into cluster

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    Drinky-Bird

    • Added an additional entryway into the sidepath to mid. Done to see if I can keep the path to the sidepit, while also drawing players to the point.
    • Moved an ammo pack at the upper-sidepath.
    • Control point made larger and middle-cylinder-nipple thing heightened.
    • Fixed some clipping issues.
    • Mid's roof flipped 90 degrees since that's more structurally appropriate. (Thanks Ido for the suggestion for a completely different project)

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    Last edited: Oct 5, 2018
  7. Startacker!

    Server Staff Startacker! WARNING: Cluster portals saw into cluster

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    Floor Corn

    I dunno why I put the last update in a spoiler

    • The map now works
    • Further fixed clipping
    • Moved some barrels
    • Fixed an overlay that wasn't showing up
    • Renamed the map to my own name while I find another

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  8. Startacker!

    Server Staff Startacker! WARNING: Cluster portals saw into cluster

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    Smooth
    • Further did some clipping stuffs
    • Removed some weird looking supports?? Maybe I did that in a4 but I don't think so
    • Shortened gap between the ramp-up crates and the door frame to mid
    • Added an ammo pack to the pallet medkit
    • I think I added another ammo pack somewhere
    • Added a stairway to the side entrance to the side of mid
    • Removed a gap that snipers were using really effectively that I decided "nah, you can't do that anymore"
    • renamed control point
    • Fixed a GODDAMN SEAM
    • jsadfuiahgajfafhuiafghaudfgaufgaudfiha
    • Forgot to take screenshots
    Edit: Alright so I had to remove some areaportals since I had to decompile a4 cause my computer died and that might now be causing some stuff to be visible when it shouldn't be oh well.


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    Last edited: Oct 5, 2018
  9. Startacker!

    Server Staff Startacker! WARNING: Cluster portals saw into cluster

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    Sweet Bod

    CAPTURE ZONE
    • Added lights to better tell players who owns the point
    • Fixed voiceline not playing for capture unlock
    SIDE ROOMS
    • Converted room into 1st floor into a staircase to the 2nd floor
    • Added a small medkit to the 2nd floor
    • Widened staircase to Side Huts
    SIDE HUT
    • Readded areaportals
    • Adjusted skybox on roof
    SIDE PIT
    • Enlarged balcony entering the 2nd floor to match new doorframe
    MAIN PATH - FENCE BUILDING
    • Added clipping to steps
    FLANK PATH
    • Disabled shadows on fence
    SPAWN
    • Redesigned spawns to encourage the use of both doors
    • Forgot to add a light to BLU spawn and adjust resupply cabinets


    "Startacker, why are you being so thorough with your changelogs now?"
    I dunno.

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  10. Startacker!

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    Annoyed Grunt

    CAPTURE ZONE
    • Changed blinking lights from sd_doomsday to some from mvm_mannhattan (one unusued)
    • Changed name of control point
    SIDE ROOMS
    • Added signs and changed prop skins to better tell players where they are on the map
    MAIN PATH - FENCE BUILDING
    • Finally fixed grass peaking through the floor
    MAIN PATH
    • Added very good signage to moneyface that will definitely get removed next version along with moneyface himself :(
    FLANK PATH
    • Added area portals
    SPAWN
    • Fixed resupply cabinet but did not remember to fix the missing light in Blu's spawn

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  11. Startacker!

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    Drywall

    GENERAL
    • Adjusted a variety of ammo and health pickups, pickups also now use some of Berry's patches!! That's cool!!
    • Redid a variety of staircases (and forgot about the ones in the flank)
    • Added those pine trees Dan made
    • Raised vertical playerclip
    • Moneyface has gone on vacation
    SIDE PIT OVERLOOK
    • Removed skybox on top of the roof
    SIDE PIT
    • Moved stump to a much more OSHA-violateable spot that players can't bump into anymore.


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    Last edited: Oct 11, 2018
  12. Startacker!

    Server Staff Startacker! WARNING: Cluster portals saw into cluster

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    T.I.M.E.

    I'm tired and feel gross, welcome to the new name.

    CAPTURE ZONE
    • Replaced lights with that one circular hologram that might attract more attention
    • Snipped capture zone a bit
    • Renamed control point to "beans"
    SIDE PIT
    • Fixed a variety of clipping issues
    FLANK
    • Opened area up to the bright bright world
    • Redid staircase

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