Chaldenise a9

KOTH map inspired by lumberyard, sawmill, and bagel kinda

  1. T.I.M.E.

    Startacker!
    T.I.M.E.

    I'm tired and feel gross, welcome to the new name.

    CAPTURE ZONE
    • Replaced lights with that one circular hologram that might attract more attention
    • Snipped capture zone a bit
    • Renamed control point to "beans"
    SIDE PIT
    • Fixed a variety of clipping issues
    FLANK
    • Opened area up to the bright bright world
    • Redid staircase
  2. Drywall

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    Drywall

    GENERAL
    • Adjusted a variety of ammo and health pickups, pickups also now use some of Berry's patches!! That's cool!!
    • Redid a variety of staircases (and forgot about the ones in the flank)
    • Added those pine trees Dan made
    • Raised vertical playerclip
    SIDE PIT OVERLOOK
    • Removed skybox on top of the roof
    20181011190245_1.jpg 20181011190254_1.jpg 20181011190310_1.jpg 20181011190317_1.jpg 20181011190321_1.jpg 20181011190335_1.jpg
  3. Annoyed Grunt

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    Annoyed Grunt

    CAPTURE ZONE
    • Changed blinking lights from sd_doomsday to some from mvm_mannhattan (one unusued)
    SIDE ROOMS
    • Added signs and changed prop skins to better tell players where they are on the map
    MAIN PATH - FENCE BUILDING
    • Finally fixed grass peaking through the floor
    MAIN PATH
    • Added very good signage to moneyface that will definitely get removed next version along with moneyface himself :(
    FLANK PATH
    • ...
  4. Sweet Bod

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    Sweet Bod

    CAPTURE ZONE
    • Added lights to better tell players who owns the point
    • Fixed voiceline not playing for capture unlock
    SIDE ROOMS
    • Converted room into 1st floor into a staircase to the 2nd floor
    • Added a small medkit to the 2nd floor
    • Widened staircase to Side Huts
    SIDE HUT
    • Readded areaportals
    • Adjusted skybox on roof
    SIDE PIT
    • Enlarged balcony entering the 2nd floor to match new doorframe
    MAIN PATH - FENCE...
  5. Smooth

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    • Further did some clipping stuffs
    • Removed some weird looking supports?? Maybe I did that in a4 but I don't think so
    • Shortened gap between the ramp-up crates and the door frame to mid
    • Added an ammo pack to the pallet medkit
    • I think I added another ammo pack somewhere
    • Added a stairway to the side entrance to the side of mid
    • Removed a gap that snipers were using really effectively that I decided "nah, you can't do that anymore"
    • renamed control point...
  6. Floor Corn

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    I dunno why I put the last update in a spoiler

    • The map now works
    • Further fixed clipping
    • Moved some barrels
    • Fixed an overlay that wasn't showing up
    • Renamed the map to my own name while I find another
  7. Drinky-Bird

    Startacker!
    Hey

    Added an additional entryway into the sidepath to mid. Done to see if I can keep the path to the sidepit, which also drawing players to the point.
    Moved an ammo pack at the upper-sidepath.
    Control point made larger and middle-cylinder-nipple thing heightened.
    Fixed some clipping issues.
    Mid's roof flipped 90 degrees since that's more structurally appropriate. (Thanks Ido for the suggestion for a completely different project)
  8. While my Keytar Gently Weeps

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    While my Keytar Gently Weeps

    • Spilled props all over the place cause I'm messy
    • Added a shack to each team's spawn
    • Extended balcony at each team's spawn
    • Put a thing on each team's sidepit
    • Medkit
    • Replaced slime texture with something BETTER
  9. Repacked

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    Repacked