Discussion in 'Map Factory' started by FishyUberMuffin, Apr 30, 2017.
I guess we can now focus on the map at hand now.
Okay, well I know what I need to work on. So I am going to work on it later today.
Let me just make it clear that maps are more than "ideas".I get that having a map be like D-day or WW1 trench warfare sounds great, but instead of making the whole map based around that one concept, you should really focus on creating unique spaces with their own narratives. In fact, a map doesn't even need a narrative until you're artpassing.
Another key thing to keep in mind is that technical prowess (understanding of the editor, ability to create decent brushwork) is extremely important, and it's a good idea to get a grasp on these things before you try developing a large scale project.
I hope this helps.
(When I say narrative, by the way, I mean like, where the map actually takes place, what either team is trying to accomplish.)
Should I just scrap the map and restart on the map?
fyi using ratings instead of posts for thanking/understanding etc. reduces a lot of visual clutter in the long run. It isn't necessary nor should you be forced to, but it's good practice.
This has nothing to do with the topic, thought I wanted to clear up my mind.
Ditto, try and minimise unnecessary posts in threads if you can help it.
In regards to scrapping the map, if you feel it's necessary, go ahead. I myself would certainly spend some time trying to learn to be able to produce clean, well proportioned geometry instead of going right back into mapping.
I noticed the map has relatively low file size considering the custom content. Has the custom content been paked and tested to work on sv_pure 2? While as a lot of people have the assets, the servers don't, so problems incur.
No, I think the reason why its a small file is because it's a small map
The assets it uses so widely are pretty hefty in filesize.
For comparison, my Frontline map is about the same in file size without paking custom content, about 70-100 paked and around 20 repacked with custom content.
I tested the map with sv_pure 2. TF2 crashed, which AFAIK is a sign of the content not being packed.
I tend not to repack my maps because I keep forgetting and I really only do it if I think my map is done. I update my map so much I don't think it's good to repack it ever time. It just annoying to keep doing it for each update.
If you use a lot of packed custom content, it's highly recommended you repack your map every time. It should just be a part of the standard release protocol, along with cubemaps, screenshots, and packing. Cubemaps are of course usually optional, but there's a point where it is a necessity alongside everything else.
Submitting a map over 50 MB to the pool not repacked risks the map not getting tested. And not paking custom content to the bsp causes client- and serverside issues. -> wont get tested either
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