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  1. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    - Reworked the spawns to be like the spawns from 2fort
    - The tanks have broken down the walls and now the walls are falling apart.
    - Added walls around the underside of the cp to cut down on the sight lines for sniper

    Read the rest of this update entry...
     
  2. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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  3. Viemärirotta

    aa Viemärirotta sniffer

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    Still no custom content packed?
     
  4. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    I packed the map. I forget the first time uploading the update to the map but then I went back and pacted the map. And I always follow this process ever time I do it. So I know I can get it right. https://tf2maps.net/threads/repacking-your-maps.24822/
     
  5. Freyja

    aa Freyja It hurt itself in it's confusion!

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    Look, no one's telling you to get rid of the trenches and ww1 theme.

    They're just saying make sure it actually works as a TF2 map with TF2 classes and TF2 weapons and TF2 gameplay before blindly sticking to what a WW1 trench would look like.
     
    • Agree Agree x 1
  6. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    Well that is what I am trying to do. I am trying to make a good map. That is fair and balanced.
     
  7. Freyja

    aa Freyja It hurt itself in it's confusion!

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    Then I strongly recommend you listen to what everyone is trying to tell you, and understand WHY they are trying to tell you this. They want your map to succeed too.
     
  8. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    I am listening to them. It's just hard for me to remember everything that they told me. I due try to have everything put into the map. I made the spawn room like 2fort. I made the walls crumble so it's not one big wall. I did what they wanted me to do.
     
  9. Viemärirotta

    aa Viemärirotta sniffer

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    When you get feedback, you use that to shape your ideas, not just use theirs. What will happen is you making your map anything other's want it to be, not what how you think it should be.

    While as it's important to listen and improve upon feedback, you cant solely make a map just on feedback, without a thought.
     
    • Agree Agree x 1
  10. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    Why? I do agree that it is important but if i do not follow on the feedback then I won't be able to make great maps. You guys know best so I have to follow on the point so I can have the great map.
     
  11. Viemärirotta

    aa Viemärirotta sniffer

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    Self-confidence, my friend. You decide your map, not we. We only assist you in achieving that goal.
     
    • Agree Agree x 1
  12. iiboharz

    aa iiboharz eternally tired

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    Feedback is simply that. It's feedback. It's what other people think, not what you should strictly do with your map. Learning how to map is a huge learning curve and part of that is figuring out how to interpret feedback, apply that to your existing map and make changes that will help address whatever was said in the feedback.

    This is how development works in the real game industry, when you work as a level designer you have to understand how to interpret feedback you're getting from QA/testing, other developers, artists etc. and apply that to what you're working on.

    In many cases level designers are so well versed with what they're working on they sometimes don't even need external feedback, and they can generally do things by themselves without many problems. But in any case, it's still extremely useful to get feedback, and actually use it to fuel your mind, rather than to tell yourself what exactly to do.
     
    • Agree Agree x 3
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