Is there any way to make a destroyed version of the hatch once the bomb blows up using just brushes?Bomb hatch is basically a bunch of triggers, take a look at mvm_example if you want to know of which triggers it consists of.
Ofcourse, if you want the hatch to blow up in pieces after the bots have planted the bomb, you'll need to use the hatch models. To answer your question, yes it's possible to make it out of brushes, but if you want debris flying everywhere, your best bet is going to be the model.
thanksYes you can, since the tank uses different logic to the bots, just make your path_track lead to one hatch for the tank and put the func_capturezone at the other hatch.