Bomb Hatches

Discussion in 'Mapping Questions & Discussion' started by DrSquishy, May 22, 2017.

  1. DrSquishy

    DrSquishy L10: Glamorous Member

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    Can you make bomb hatches for MvM out of brushes, or do you have to make them into a model? And if so, do partly transparent textures work?
     
  2. Dayal

    Server Staff Dayal

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    Bomb hatch is basically a bunch of triggers, take a look at mvm_example if you want to know of which triggers it consists of.
    Ofcourse, if you want the hatch to blow up in pieces after the bots have planted the bomb, you'll need to use the hatch models. To answer your question, yes it's possible to make it out of brushes, but if you want debris flying everywhere, your best bet is going to be the model.
     
  3. DrSquishy

    DrSquishy L10: Glamorous Member

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    Is there any way to make a destroyed version of the hatch once the bomb blows up using just brushes?
     
  4. Crowbar

    aa Crowbar perfektoberfest

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    Yes. The bomb hatch is usually two models, one normal and one destroyed, and when it blows up, the normal one gets disabled and the blown up enabled - simple as that, you can definitely do this with brush entities.
     
  5. DrSquishy

    DrSquishy L10: Glamorous Member

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    Question 2: can you have multiple 'hatches', as in, the normal robots will deploy their bomb at one layer, but tanks will go down a separate path and deploy theirs higher up?
     
  6. Necrσ

    aa Necrσ

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    Yes you can, since the tank uses different logic to the bots, just make your path_track lead to one hatch for the tank and put the func_capturezone at the other hatch.
     
    • Thanks Thanks x 1
  7. DrSquishy

    DrSquishy L10: Glamorous Member

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    thanks