bomb factory

Discussion in 'Map Factory' started by darngeek, Jun 24, 2010.

  1. darngeek

    darngeek L1: Registered

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    ctf_bombfactory

    So here's my first attemt to create a map.
    got to say its fun do do, but very time consuming.

    I also want to point out, i didnt make both sides equal asin. eventho its a CTF map,
    Red has a completely diffrent base compared to Blu.
    Im not sure if that will work out, and if it will give the desired effect.
    But i guess i could always change the game type.

    I still need a lot of feedback.
    things as scaling, texturing, and common mistakes i guess.
     
    Last edited: Jun 24, 2010
  2. Okrag

    aa Okrag Wall Staples

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    Going for an asymmetrical ctf map on your first attempt is ballsy. If executed correctly it works great but balancing is a bitch. Also the name is taken so try and think of a new one.
     
  3. nik

    nik L12: Fabulous Member

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    your displacements in the 4th shot look a little spikey D:
     
  4. darngeek

    darngeek L1: Registered

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    Damn, thats the 3rd name that i pick thats already taken, its getting harder and harder :)

    Thanks for pointing out, ill get on that right away.
     
  5. Da_Man

    Da_Man L4: Comfortable Member

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    1st map is an asymmetrical CTF map? I applaud your sheer ballsiness.

    I do like the 1st and 5th screenshots. However in the second screenshot, the roof...thingies are clipping into the pillar on the wall, and the texture you used on the wall is a floor texture. It looks a little out of place.

    Beyond that, I can't say much, since I haven't played it. Throw it up for gameday once you figure out the name.
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Interesting, hard to tell scale in some areas... but it looks reasonable enough.

    Going by some of the screens you have a fair amount of uninterupted sightlines/paths. Players don't like to walk in straight lines for too long and that also makes snipers pretty strong.
     
  7. darngeek

    darngeek L1: Registered

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    Its clear that entire space needs redoing, i playtested for a couple of hours yesterday,
    the blu base can access their own intel to easily compared to the red's.
    so i drew out a new design this (morning here...) and im gonna see if i can make the style fit the rest of the map better.

    Appart from un-alligning doors, and placing obstacles, is there anything i could do about that ?
    because now you mention it, it might be too easy for snipers.


    Thanks for your feedback
     
  8. vonDelson

    vonDelson L1: Registered

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    Do a Google search first... :p
     
  9. (-TN-) Ben2

    (-TN-) Ben2 L4: Comfortable Member

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    i think i only see one entrance to red base in last screen shot, thats a major problem, need more routes in, at least 2.
     
  10. darngeek

    darngeek L1: Registered

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    There are two at the moment. the front exit, and one past the side trough the "basement" if you will.

    I guess i really should comeup with a better name and a few new screenshots :)
     
  11. The_Ulf

    The_Ulf L6: Sharp Member

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  12. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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