CP blackmesa2_beta3

Discussion in 'Map Factory' started by Dragonhill, Jan 23, 2011.

  1. drp

    aa drp

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    irrelevant. credit is needed if you want to post your map here.
     
  2. tyler

    aa tyler

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    "Just be thankful he bothered to steal them at all!"

    The terms and conditions of using custom assets -- at least what is posted here -- is that you credit the author when you use them. When you release a version, whether it is final or not, that means you are using those assets. It doesn't matter if later the assets are cut.

    "Well, I decided I didn't want the money, so you can't convict me of robbing that bank!"

    You credit things when you use them.
     
  3. JustJv

    JustJv L1: Registered

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    Mehh, I'll stop wasting my time on this useless chatter. It's funny that none of the creators of the assets that ARE included are complaining. Only outsiders.
     
  4. Fruity Snacks

    aa Fruity Snacks Creator of blackholes & memes. Destroyer of forums

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    Probably don't know yet...
     
  5. TMP

    aa TMP Abuser of Site Rules

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    Despite all the shitstorm around this map (for no logical reason... tf2m community strikes again!), I'm gonna say something good about this map.

    It sets out to make a goal, and it does it. Which is more than what I can say about many of the maps in development here. Its goal is to provide a 2fortesque experience to a custom 5cp (without being 3+ hours long hopefully), and it wants people to play longer rounds on it. Not saying I like that. Hell, I hate it, but I have to admit that this map was designed with the intention, and is finally looking like a TF2 map.

    Now, I don't like it, I'll say that, but it has a defined goal and you're sticking with it, so by judging from that perspective, I don't know very well! Blackmesa never really interested me in the gameplay sense. Good luck on it though, either way.

    Also, I see you're already using many of void's public materials and whatnot. Cool! I think you're already using this for overlays, but may I suggest using the nuclear waste as the green water/waste instead?

    (Most of my gameplay experience is based off of previous versions of blackmesa. I have not loaded up the map locally to check for aestetic and/or clipping errors, and I do not have the time today. I apologize for that).
     
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  6. Wilson

    aa Wilson Boomer by Sleep

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    They don't know about this thread yet, and even if nobody is complaining, it is pretty dick move to NOT give any credit for others work, no matter what map version.
     
  7. JustJv

    JustJv L1: Registered

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    You people, make me laugh :)
     
  8. Jakkarra

    Jakkarra L4: Comfortable Member

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    Please don't do that, JustJv. This is a rule of TF2M, Contributors to a map need to be Credited, it's simply courteous.

    Please don't try and troll.
     
  9. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    [​IMG]

    Low quality model texture.

    [​IMG]

    This is a dim route. It slows people down too much to be usable, and also opens/closes so is no good for spies.

    [​IMG]

    Just use the standard CP numbering, for christs sake. i spent twenty minuites on it, and still couldnt tell where the signs pointed me to.

    [​IMG]
    Hl2 textures ugh.

    [​IMG]
    A (incedentally a counterintuitively retarded thing to call a midpoint) is going to be impossible to attack.

    [​IMG]
    Need a displacement here!

    [​IMG]
    [​IMG]
    These areas are like five fricking feet from each other, and have entirely different colours.

    [​IMG]
    Spawncampers dream home!

    [​IMG]
    Blue textures in red area, plus nonsolid props?

    [​IMG]
    This would be a lot easier to understand if it was more stylised.

    [​IMG]
    Players dont expect these doors to open. This is extra important because it means they wont notice a route into the vents (more on that later)

    "But players who've played the original blackmesa will know"

    "And those who havent will be shafted."

    [​IMG]
    How do i know i cant shoot this, compared to the others?

    [​IMG]
    Looks dumb on the rockface, put it on some kind of wall.

    [​IMG]
    Quite a powerful sentry position.

    [​IMG]
    Ugh, half-life-2 texture.

    [​IMG]
    When these servers go down, do they send the Geek Squad in through the air-vent or the alice-in-wonderland door?

    [​IMG]
    ITS SOOO SHIIIIINNNNYYYY!!!!

    [​IMG]
    Sightline! Come to think of it, this areas sightlines are just dim. No class but sniper will be at all viable.

    [​IMG]
    I count two routes into the vents. One of them is hidden. This is going to make people hate your maps layout.

    [​IMG]
    That's a rooftop prop. In here, it just looks like a big grey square.

    [​IMG]
    You have to shoot these out? There's no precedent for that! How do people know they have to do that?

    [​IMG]
    Lighting anomaly visible. plus, the vent lights are too team-saturated.

    [​IMG]
    This control point area is just a box. What interesting gameplay will take place here?

    [​IMG]
    I hope they dont expect to use those rockets, except for making themselves a skylight.

    A looks to be a damn ridiculous layout, with height advantage, extra routes, ability to vapourate cappers AND the damn ramps all giving bonuses to defenders. One soldier could lock this down for hours. Hows that for stalemates?

    Whew! Done!
     
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    Last edited: Jan 24, 2011
  10. JustJv

    JustJv L1: Registered

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    I get that but I don't see the need of other people that have no business with the assets whatsoever trolling him.
     
  11. Snacks

    Snacks TODO: Clever title

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    blackmesa2_beta3:

    You're inflating the bsp by at least 35MB:
    dx80_refwater001_dudv
    dx80_refwater001_normal
    refwater001_normal

    These are all VTFs out of the TF2 materials gcf with a different name.
    dx80_refwater001_normal and refwater001_normal are the same texture.
     
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  12. Jethro

    Jethro MUSty Complainer

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    "Hey, here's my latest picture of art, the Mona Eve!"

    "Oi, you, that looks too much like the Mona Lisa that got stolen! You're coming with u-"

    "Hey! Don't troll him for stealing the Mona Lisa!"
     
  13. The Asylum

    aa The Asylum

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    35 megs? How big is the entire map!?

    ETA: 105 MB. And the original blackmesa was 37.3 MB. Taking out the 35 MB, if this is just a minor edit of bm1, what's taking up the other 32.7?
     
    Last edited: Jan 24, 2011
  14. Jakkarra

    Jakkarra L4: Comfortable Member

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    JustJv,

    To be fair, that's not a particularly fair view, it's not Wrong for them to want people they know to get credit for work they'd done, It's not fair to say that you need not give the credit, simply because those who it applies to havent noticed that you're using their items.
     
  15. Wilson

    aa Wilson Boomer by Sleep

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    Pointing out that you need to give credit to people for using their work is not trolling, or are you saying we all are with site owner trolling him? We are just informing how rules here work and do it for assets owners that happen to be offline, trolling would be: Hurr durr, this map sukz, get good at hammer, but that is not the case here.
     
  16. drp

    aa drp

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    the credit talk is done. no more. he knows what he needs to do.
     
  17. Dragonhill

    Dragonhill L1: Registered

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    Credit dump folks

    cp_Blackmesa2_beta3
    level designer-
    Dragonhill

    [Initial concept]-
    Dragonhill/lemort
    The upper level is based off a map called co_blackmesa
    This was a natural selection combat map made by Lemort?
    I was never able to 100% verify this. No assets or geometry
    was used/copy/pasted. I just like to tip my hat to him.

    Assets listing:

    [Textures]-

    Blackmesalogo-
    Released:No
    Author:Dragonhill,JV
    E-mail:Not listed
    Version: 1.0.0

    Level Maps-
    Released:No
    Author: JV
    E-mail:Not listed
    Version: 1.0.0

    L and K letters-
    Released:No
    Author: Valve, (A b c) used as reference, final by Dragonhill
    E-mail:Not listed
    Version: 1.0.1

    nuclearwaste:
    Release: 08-05-2010
    Author:Void
    E-mail:Not listed
    Version:Unknown

    Omega-Lambda
    Release: 07-29-2010
    Author:Void
    E-mail:Not listed
    Version:Unknown

    [Models]

    Alertlamp-
    Released:No
    Author:JV
    E-mail:Not listed
    Version: 1.0.0

    HEVSuit-
    Released:No
    Author: Mesh, Valve Software, skins by JV
    E-mail:Not listed
    Version: 1.0.0

    Healthdisp-
    Released:No
    Author: Passerby
    E-mail:Not listed
    Version: 1.0.0

    256 Unit high curved I beam:
    Release: July 12, 2009
    Author: Alex Kreeger (Rexy)
    E-mail: Kreeger242@missouristate.edu

    Spytech Arch I-Beam Pack:
    Release: July 13, 2009
    Author: Alex Kreeger (Rexy)
    E-mail: Kreeger242@missouristate.edu
    Version: 1.0.0

    Forklift:
    Release: Feb 16, 2010
    Author: Alex "Rexy" Kreeger.
    E-mail: Kreeger242@live.missouristate.edu
    Version: 1.0.0

    Chemical Containers
    Release: Feb 22, 2010
    Author: Alex "Rexy" Kreeger. 'MANN CO' Logo property of Valve Software.
    E-mail: Kreeger242@live.missouristate.edu
    Version: 1.0.0

    New rock models:
    Release: Nov 04, 2009
    Author: Meshes, LOD models, And Collision Meshes by Alex Kreeger. Textures modified from Valve Software's Textures.
    E-mail: Kreeger242@live.missouristate.edu
    Version: 1.0.1

    Computer Screens Textured:
    Release: July 18th, 2010
    Author: Mesh: Valve Software, skins and animation by Void, Rexy
    E-mail: flux.compacitor@gmail.com, Kreeger242@live.missouristate.edu

    Solo Rocket Model (Request from OwlRuler):
    Release: July 12, 2009
    Author: Valve Software + 2 Additional Skins By Alex Kreeger
    E-mail: Kreeger242@missouristate.edu
    Version: 1.0.0

    Valve Software's Scrapped Models:
    Release: July 3rd, 2009
    Author: Alex Kreeger (Rexy)
    Original Models: Valve Software
    E-mail: Kreeger242@missouristate.edu
    Version: 1.0.0

    Rotating fan:
    Release: 09-15-2010
    Author: Valve Software & Apom
    E-mail: Unknown
    Version: Unknown


    [Audio]

    Remember the iron horse-
    Released:No
    Voice: Mussles89
    Author:Dragonhill
    E-mail:Not listed
    Version: 1.0.0

    VOX-
    Released:No
    Source: Valve content from hl1
    Author:Dragonhill - spliced words together
    E-mail:Not listed
    Version: 1.0.0

    Various sound effects-
    Source: Valve content from hl1 and tf2
    Author:Dragonhill - Some of the audio required rework for tf2
    E-mail:Not listed
    Version: 1.0.0
     
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  18. Dragonhill

    Dragonhill L1: Registered

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    sorry for the smiles..that was an accident.. My name next to the ":" auto created that. should have reviewed the post first
     
  19. tyler

    aa tyler

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    Just click edit and disable the smilies. Should be a checkbox somewhere.
     
  20. JustJv

    JustJv L1: Registered

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    Trolls have been fed, 'nuff said :)