Berlebeck

PL Berlebeck B5

Kube

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Berlebeck - Blow up the other team's saw

A tug of war map on a desert plateau, made for the Payload Checklist Contest. Logic prefab by Ynders. Custom assets used.

(Screenshots are from B3.)
 
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Kube

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Aug 31, 2014
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Kube

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Aug 31, 2014
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Oct 6, 2008
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How's your game logic going - is that one you're using simple? I'm using one I did a awhile back but it's taken me a bit to remember how it all worked. How is the logic (good/easy) for changing the spawn rooms?
 

Kube

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Aug 31, 2014
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How's your game logic going - is that one you're using simple? I'm using one I did a awhile back but it's taken me a bit to remember how it all worked. How is the logic (good/easy) for changing the spawn rooms?

The logic is pretty simple, although I never change spawnrooms on this map. The path_tracks take a little while to set up though.

Here's the logic prefab I'm using.
 
Oct 6, 2008
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thanks for that - I think the major issue I'm having is I have 7 points total and 4 spawn changes - I have the payload working now, just trying to get the spawn relays working next - been 4 hours _ so far lol
 

Kube

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pl_berlebeck_b3 is my contest submission.

  • Changed payload cart model to neutral model.
  • Adjusted collisions for payload cart.
  • Adjusted spawntimes.
  • Removed two sets of resupply cabinets.
  • Increased size of grate door triggers.
  • Added balconies at mid.
  • Increased texture scale of OOB ground displacements.
  • Removed medium health around caps.
  • Added lights near health at mid.
  • Miscellaneous changes.

Read the rest of this update entry...
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849