PL Berlebeck B4

An allegory for office life

  1. KubeKing

    aa KubeKing Soon it will be different

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    Berlebeck - Blow up the other team's saw

    A tug of war map on a desert plateau, made for the Payload Checklist Contest. Logic prefab by Ynders. Custom assets used.

    (Screenshots are from B3.)
     
    Last edited: Sep 1, 2019
  2. KubeKing

    aa KubeKing Soon it will be different

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  3. Lacry

    Lacry L1: Registered

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    Looks nice, i like the setting, and i like the concept of a tug of war!
     
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  4. KubeKing

    aa KubeKing Soon it will be different

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  5. Kill_the_Bug

    aa Kill_the_Bug

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    How's your game logic going - is that one you're using simple? I'm using one I did a awhile back but it's taken me a bit to remember how it all worked. How is the logic (good/easy) for changing the spawn rooms?
     
  6. KubeKing

    aa KubeKing Soon it will be different

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    The logic is pretty simple, although I never change spawnrooms on this map. The path_tracks take a little while to set up though.

    Here's the logic prefab I'm using.
     
  7. Kill_the_Bug

    aa Kill_the_Bug

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    thanks for that - I think the major issue I'm having is I have 7 points total and 4 spawn changes - I have the payload working now, just trying to get the spawn relays working next - been 4 hours _ so far lol
     
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  8. KubeKing

    aa KubeKing Soon it will be different

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    pl_berlebeck_b3 is my contest submission.

    • Changed payload cart model to neutral model.
    • Adjusted collisions for payload cart.
    • Adjusted spawntimes.
    • Removed two sets of resupply cabinets.
    • Increased size of grate door triggers.
    • Added balconies at mid.
    • Increased texture scale of OOB ground displacements.
    • Removed medium health around caps.
    • Added lights near health at mid.
    • Miscellaneous changes.

    Read the rest of this update entry...
     
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  9. KubeKing

    aa KubeKing Soon it will be different

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