- May 23, 2016
- 2
- 0
Hey guys! So I should probably preface this by saying I'm a complete beginner when it comes to map-making. I'm working on my first one, actually. Done with the actual world building (Surf!), adding speed triggers, teleports, and now all I had left was adding in the game mode and interesting secrets yadda yadda yadda.
So the game mode I chose is the 3CP / KOTH hybrid made by the brilliant DrLambda. And let me tell you guys, it works GREAT. Tested it in game and everything looks beautiful. Now I wanted to add HHH in the map to keep things interesting and I found just that. A prefab of the three bosses that are summoned through a button. Again, placed them in my map to test them out and everything worked just fine. Now everything I've done has been copy and paste, I don't actually know how any of this works. And so here's my question, how do I convert HHH from spawning by a button like the prefab is set to be, to (let's say) 5 seconds after the round starts?
My second question, closely related to logic, is how do some people make it so that when a team captures all the points (Or just one CP, depending on the map) a randomizer triggers that gives them a random buff/perk (Like god-mode, super speed, all-crit, you get the idea) INSTEAD of ending the round. So in extension to this, how do you guys know how to use logic in hammer? I see a lot of tutorials for specific functions, but never a general tutorial on the possibilities of logic. I really REALLY want to learn so I can actually display my creativity. I hate having to use prefabs, but since I'm new to this and it's my first map, I'm gonna let it pass.
Sorry for making this long, guys. Any help would be appreciated. <3
So the game mode I chose is the 3CP / KOTH hybrid made by the brilliant DrLambda. And let me tell you guys, it works GREAT. Tested it in game and everything looks beautiful. Now I wanted to add HHH in the map to keep things interesting and I found just that. A prefab of the three bosses that are summoned through a button. Again, placed them in my map to test them out and everything worked just fine. Now everything I've done has been copy and paste, I don't actually know how any of this works. And so here's my question, how do I convert HHH from spawning by a button like the prefab is set to be, to (let's say) 5 seconds after the round starts?
My second question, closely related to logic, is how do some people make it so that when a team captures all the points (Or just one CP, depending on the map) a randomizer triggers that gives them a random buff/perk (Like god-mode, super speed, all-crit, you get the idea) INSTEAD of ending the round. So in extension to this, how do you guys know how to use logic in hammer? I see a lot of tutorials for specific functions, but never a general tutorial on the possibilities of logic. I really REALLY want to learn so I can actually display my creativity. I hate having to use prefabs, but since I'm new to this and it's my first map, I'm gonna let it pass.
Sorry for making this long, guys. Any help would be appreciated. <3