Hahah Counterstrike indeed!
What I find Ironic is millions of people wait 5 or 10 minutes to reach point A to B in World of Warcraft but bitch about waiting 15 seconds to spawn in TF2.
In counter strike you can wait minutes for the round to end also..
Oh Well.
Like I said I will still try and release a original map but honestly I don't understand..
How many 24/7 2fort / dustbowl /whatever servers do we need? I mean, I love the default valve maps but they've been done to death. I'll play ANY custom map as long as it has class switching in the spawn room and blockers to keep the enemy out of the spawn.
Thanks Apex, mappers appreciate and rely on server owners.
Noggin said:Not to turn this thread into a bitch thread but youre right about the 24/7 Dustbowl/2fort servers. I just dont get it, especially as Im not a big fan of either map.
Noggin said:The TF2 forums got real excited by ctf_quarry when they saw the early screenshots, even with the expert polish that map has its virtually non existant on rotations.
Meanwhile, floodzone, lazytown, Mariokart and cp_orange_x are on a bunch of servers!
Noggin said:As a mapper I dont know what else there is to do. I, like Vilepickle, go on a promotional tour of the forums and hope for the interest.
I just played your map for the first time.
1. Its beautifull. Really nice.
2. Too narrow paths. I can't blame you because you ported it exactly like I think. But I dont like the map. And buster, this is nothing against you since you ported it, but a personal matter. The map is soo beautifull and tf2 ish, but the map structure is just confusing, the intel is on a retarded place imho. I dunno why the tfc badlands was so awesome than?
Again, not aimed to you dude. You did a great job, its just me that doesnt like the map structure so much.
we play it once in a while on our server,the biggest complaints from players are that they dont know where to go and once they get there and get the flag,they dont know where to take it.
Well I can't help it if players are mentally handicapped.
I have a huge glowing capture point hologram that every player has to run through to even leave the spawn room.
I have a big caution stripe surrounding the capture point
I have no less than 3 capture point signs written on the capture point
I have a team colored spotlight pointing at the capture point.
ALL of these you HAVE to see because you spawn in a room where the only exit is a door facing the capture point. You have no choice but to see it. And every time you die, you have no choice to see it unless by some chance of fate you hit the secondary respawn.
Barring that.
EVERY POSSIBLE entrance to the base has a sign on the floor with a arrow pointing to the capture point.
Everywhere you go, at every juncture you could possibly hit from the outside of the base you see a sign with a arrow on the floor saying capture point.
So I'm sorry if people with fetal alcohol syndrom or down syndrom do not know where to capture the flag.
I felt that beta2 this was a huge problem because I didn't have all of the above, but now it's the players problem not mine because I can't solve illiteracy or mental retardation with good map design.