Psycho, josh and lolz, be ashamed of yourselves, it's one thing to have an off topic post every now and then, but to then jump up and down kicking and screaming about it and totally derail the thread is another.
Its totally uncalled for. One OT post can be easily over looked 3 stupid OT posts afterwards make it far harder to over look and end up wrecking the thread.
I don't want to hear anything more OT rubbish from you in this thread, like I have said before: If you want to make a fuss about an off topic post, take it to Off Topic and make a new thread complaining about it.
Open blade - Bottle necks are NOT a bad thing, they really aren't. They force players to really work together and really makes the better team come out victorious (provided the bottleneck is virtually equal for each team). Valve put bottle necks into their maps, it happens every control point. In fact, bottlenecks are what make the game fun, every control point is a bottleneck. What mappers do that is wrong, is put in /coins new term "syringenecks" and those really don't help anyone, you may remember bloodstained, One of the main problems with bloodstained is it is full of syringe necks, pretty much at every point, demomen, soldiers and engies found it rediculously easy to prevent anyone leaving though most corridors. If I were to scale bloodstained up by two to three times then they would cease to be syringenecks and be more like the bottlenecks from dustbowl.
And sadly I think valve's hammer is a lot better than ours, as nineaxis put it so very well. I suspect that at one point it was much the same but espectially now as they are doing episodic gameplay and updating the engine so frequently we're begining to lag further and further behind.