Just thinking, I've been noticing a lot of extremely common but poor qualities in most custom maps. So why not start a list? Could help as a "Do not" resource. Not saying that all of these might be bad, some maps apply these well, but they seem overused in bad ways.
1. Huge open areas
2. In CTF maps, both bases need to be textured the same concrete and just change the trim color. (What happened to the Blu Industrial vs. Red Agricultural theme?)
3. To make a good inaccessible "prop" room, just put in a window and throw some computer props in there in an illogical way
Any more?
1. Huge open areas
2. In CTF maps, both bases need to be textured the same concrete and just change the trim color. (What happened to the Blu Industrial vs. Red Agricultural theme?)
3. To make a good inaccessible "prop" room, just put in a window and throw some computer props in there in an illogical way
Any more?