The biggest complaint was that the final point was pretty much a maze of corridors and so i have opened it up and attempted to remove as many needless nooks and crannies as possible.
I'm still torn on the location of the final CP being in it's new location or it's old. The new area seems to work but the area outside seems complicated/all over the place when it shouldn't. I clearly ran out of space within the building.
The first stage suffers from a lot of brown wood. I'll have to more intelligently break up textures for visual ease. It also remains fairly overwhelming in size somehow (partly due to the climb in height per CP area), but atleast the play area has been braught to a more respectable scale.
The second area suffers from a lack of space despite having removed most corridors and crannies. If i can't redeem this one way or another by the final release i'll probably just open this area up into one or two rooms rather than 4/5 that it currently is.
The map has compiled fine i just need to fix 2 doors, finish the Red's second spawn and fix a few render distances for props after having opened up the right in the second stage. Then i'll move onto making better use of the CP4 area and pretty up the map egdes.
Finally, yes i am aware there are a few bugs in some of these screen shots, these will be addressed on the next release.
Without further adue, screenshots:
I'm still torn on the location of the final CP being in it's new location or it's old. The new area seems to work but the area outside seems complicated/all over the place when it shouldn't. I clearly ran out of space within the building.
The first stage suffers from a lot of brown wood. I'll have to more intelligently break up textures for visual ease. It also remains fairly overwhelming in size somehow (partly due to the climb in height per CP area), but atleast the play area has been braught to a more respectable scale.
The second area suffers from a lack of space despite having removed most corridors and crannies. If i can't redeem this one way or another by the final release i'll probably just open this area up into one or two rooms rather than 4/5 that it currently is.
The map has compiled fine i just need to fix 2 doors, finish the Red's second spawn and fix a few render distances for props after having opened up the right in the second stage. Then i'll move onto making better use of the CP4 area and pretty up the map egdes.
Finally, yes i am aware there are a few bugs in some of these screen shots, these will be addressed on the next release.
Without further adue, screenshots:
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