Just played a round or two on your map, i think it has allot of potential, but i think right now it mainly needs more side routs and some other tweaks. These are the things i noticed....
Here i think you need a red arrow pointing away from the doors because i though that we were locked in spawn while the server was waiting for players.
Here i think you need to lower the ledge or place a prop to hop on below it, it seems like it is exactly the maximum jump height and i needed to get directly up against it to crouch jump onto it.
Getting closer and farther from this window caused some issues.
You need railings or some kind of buffer here because as a pyro i got a few kills just pushing people off the points without any trouble. Also on the top pic i could camp that corner and only use one airblast to push people off so maybe you could move the exit farther from the cliff.
My last thing would be cap times were extremely short, other than the last cap on stage 3 there were 3-6 capping at a time and we had no time to react.
Im excited to see how this one turns out

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