Australis

Discussion in 'Map Factory' started by Freyja, May 22, 2010.

  1. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Presenting to you,

    [​IMG]


    A remake of everyones favourite terrible map!

    It's not a perfect replica, in fact, its not even close. However, I tried to keep the general feeling of each stage similar to the old map, however, the progression is now more logical. The final point is very climatical compared to the old one, and the map builds up to it.

    Known Issues:

    Window on final red spawn is very glitchy.
     
    Last edited: Jun 3, 2010
  2. DaBeatzProject

    aa DaBeatzProject

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    Just ran around in it and I must say it looks sweeeeeeet! Especially 3-2!
     
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  3. Repel

    Repel L1: Registered

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    Screenshots won't load for me. :(
     
  4. Psy

    aa Psy The Imp Queen

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    Those giant deathpits look like they'll be annoying as hell, especially with airblasting pyros and sentries spammed everywhere.
     
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  5. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Its true about air blasts, but sentries not so much. No entrances come out near the cliff edge, so a sentry would be hard to place to push you off

    And the screenshots work for me :(
     
  6. Psy

    aa Psy The Imp Queen

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    Well, that's fine but I'd still place some pillars around the edges to make it a little more difficult and also to provide support for the cave. :p
     
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  7. FiLi

    FiLi L4: Comfortable Member

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    I really want to play this. It looks great. A little more warning on the deathpits could help.
     
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  8. Lancey

    aa Lancey Currently On: ?????

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    Add a fence or something here so we know we can't go past the truck.
    [​IMG]
     
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  9. redcommunism

    redcommunism L2: Junior Member

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    looks interesting. Add some more boundaries so there arent so many open spaces. otherwise, i cant wait to play this one.
     
  10. cyked

    cyked L3: Member

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    I wouldve played this last night if it werent for me laying down while I compiled and fell asleep :/ I look forward to playing it today. Also deathpits make me sad :(
     
  11. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    The deathpits are only in stage 3, and deathpits arn't always bad.
     
  12. Flame

    aa Flame

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    but they are never good ;)
     
  13. Leminnes

    aa Leminnes

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    Put some railings on dose deathpits! Make it so pyros have to work to push people off.
     
  14. Seba

    aa Seba DR. BIG FUCKER, PHD

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  15. Grim Tuesday

    aa Grim Tuesday

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    I only came in for a bit of the last stage, but I feel that the pit next to the first point needs to be more obvious. As you were there, you saw that loads of people were jumping off, thinking they would run in to a clip. It was like a lemming migration.

    I think that you should put some cover between 3-1 and the atrium that precedes it out of spawn. A single sentry from that balcony should be able to cover the point, but not all the approaches to it.
     
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  16. cyked

    cyked L3: Member

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    seba, im loving your gunboat skin on the soldier. that is the most ridiculous thing I've ever seen someone use.
     
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  17. theharribokid

    aa theharribokid

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    there a slight hole in the floor in front of blue spawn in 2-1 at the bottom of wooden door frame, the one infront of the 2 shutter doors.[​IMG]

    Also people shadows were coming through the wall behind point 1-1[​IMG]

    and i'd say the sight line over the water from points 2-1 to 2-2 is too long, sniper was dominating the left route to 2-2
     
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  18. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    In stage 2, BLU can exit spawn on the wrong side of the map. IE, the already capped side.
    D:
     
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  19. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

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    Aly I've just got to say that you've put so much work into this, I really appreciate the efforts you've made and I will most definitely give it a good run through. I can't wait to see how this progresses!
     
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  20. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    second stage made me think spillway.
     
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