- Dec 13, 2017
- 8
- 4
This question was originally for CS:GO mapping, but since it's still Valve and the exact same question I figured it would be fine for this site.
If I decompile a community map that has been accepted into the game, and take a texture (that is packed into the map) and use it in my maps, can my new map be accepted?
In this situation, I'm trying to make a map for CS:GO and I want to make a map in the same style as Cache. I've decompiled the map and I have the textures, but I'm not sure if I'm allowed to use them. I don't know whether or not the fact that the textures where already in the game means I can use them. I've attempted to contact FMPone, one of the developers of the map for his blessing, but he didn't respond
Does anyone know whether I can use FMPone's textures in my map if they've already been accepted into the game?
If I decompile a community map that has been accepted into the game, and take a texture (that is packed into the map) and use it in my maps, can my new map be accepted?
In this situation, I'm trying to make a map for CS:GO and I want to make a map in the same style as Cache. I've decompiled the map and I have the textures, but I'm not sure if I'm allowed to use them. I don't know whether or not the fact that the textures where already in the game means I can use them. I've attempted to contact FMPone, one of the developers of the map for his blessing, but he didn't respond
Does anyone know whether I can use FMPone's textures in my map if they've already been accepted into the game?